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-rw-r--r--game/addons/zylann.hterrain/tools/util/dialog_fitter.gd53
1 files changed, 53 insertions, 0 deletions
diff --git a/game/addons/zylann.hterrain/tools/util/dialog_fitter.gd b/game/addons/zylann.hterrain/tools/util/dialog_fitter.gd
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index 0000000..59bb194
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+++ b/game/addons/zylann.hterrain/tools/util/dialog_fitter.gd
@@ -0,0 +1,53 @@
+
+# If you make a container-based UI inside a WindowDialog, there is a chance it will overflow
+# because WindowDialogs don't adjust by themselves. This happens when the user has a different
+# font size than yours, and can cause controls to be unusable (like buttons at the bottom).
+# This script adjusts the size of the parent WindowDialog based on the first Container it finds
+# when the node becomes visible.
+
+@tool
+# Needs to be a Control, otherwise we don't receive the notification...
+extends Control
+
+const HT_Util = preload("../../util/util.gd")
+
+
+func _notification(what: int):
+ if HT_Util.is_in_edited_scene(self):
+ return
+ if is_inside_tree() and what == Control.NOTIFICATION_VISIBILITY_CHANGED:
+ #print("Visible ", is_visible_in_tree(), ", ", visible)
+ call_deferred("_fit_to_contents")
+
+
+func _fit_to_contents():
+ var dialog : Window = get_parent()
+ for child in dialog.get_children():
+ if child is Container:
+ var child_rect : Rect2 = child.get_global_rect()
+ var dialog_rect := Rect2(Vector2(), dialog.size)
+ #print("Dialog: ", dialog_rect, ", contents: ", child_rect, " ", child.get_path())
+ if not dialog_rect.encloses(child_rect):
+ var margin : Vector2 = child.get_rect().position
+ #print("Fitting ", dialog.get_path(), " from ", dialog.rect_size,
+ # " to ", child_rect.size + margin * 2.0)
+ dialog.min_size = child_rect.size + margin * 2.0
+
+
+#func _process(delta):
+# update()
+
+# DEBUG
+#func _draw():
+# var self_global_pos = get_global_rect().position
+#
+# var dialog : Control = get_parent()
+# var dialog_rect := dialog.get_global_rect()
+# dialog_rect.position -= self_global_pos
+# draw_rect(dialog_rect, Color(1,1,0), false)
+#
+# for child in dialog.get_children():
+# if child is Container:
+# var child_rect : Rect2 = child.get_global_rect()
+# child_rect.position -= self_global_pos
+# draw_rect(child_rect, Color(1,1,0,0.1))