aboutsummaryrefslogtreecommitdiff
path: root/game/src/Game/GameSession/Menubar/Menubar.gd
diff options
context:
space:
mode:
Diffstat (limited to 'game/src/Game/GameSession/Menubar/Menubar.gd')
-rw-r--r--game/src/Game/GameSession/Menubar/Menubar.gd113
1 files changed, 113 insertions, 0 deletions
diff --git a/game/src/Game/GameSession/Menubar/Menubar.gd b/game/src/Game/GameSession/Menubar/Menubar.gd
new file mode 100644
index 0000000..b6b18b0
--- /dev/null
+++ b/game/src/Game/GameSession/Menubar/Menubar.gd
@@ -0,0 +1,113 @@
+extends GUINode
+
+signal game_session_menu_button_pressed
+signal search_button_pressed
+signal map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2)
+signal zoom_in_button_pressed
+signal zoom_out_button_pressed
+
+@export var _mapmodes_grid : GridContainer
+
+var _mapmode_button_group : ButtonGroup
+
+# REQUIREMENTS:
+# * UI-550, UI-552, UI-554, UI-561, UI-562, UI-563
+func _add_mapmode_button(identifier : String) -> void:
+ pass
+ #var button := Button.new()
+ #button.text = identifier
+ #button.tooltip_text = identifier
+ #button.toggle_mode = true
+ #button.button_group = _mapmode_button_group
+ #button.mouse_filter = MOUSE_FILTER_PASS
+ #button.focus_mode = FOCUS_NONE
+ #_mapmodes_grid.add_child(button)
+ #if _mapmode_button_group.get_pressed_button() == null:
+ # button.button_pressed = true
+
+func _ready() -> void:
+ add_gui_element("menubar", "menubar")
+
+ hide_nodes([
+ ^"./menubar/messagelog_window", #todo
+ ^"./menubar/OPENbutton", # not quite sure what this is
+ ^"./menubar/menubar_plans_toggle", #todo
+ ^"./menubar/menubar_plans_open", #todo
+ ^"./menubar/menubar_mail_bg", #todo
+ ^"./menubar/menubar_msg_diplo", #todo
+ ^"./menubar/menubar_msg_settings", #todo
+ ^"./menubar/menubar_msg_combat", #todo
+ ^"./menubar/menubar_msg_diplo", #todo
+ ^"./menubar/menubar_msg_unit", #todo
+ ^"./menubar/menubar_msg_province", #todo
+ ^"./menubar/menubar_msg_event", #todo
+ ^"./menubar/menubar_msg_other", #todo
+ ^"./menubar/chat_window", #todo
+ ])
+
+ var menubar: Panel = get_panel_from_nodepath(^"./menubar")
+ if menubar:
+ menubar.mouse_filter = Control.MOUSE_FILTER_IGNORE
+ var minimap_bg: GUIIcon = get_gui_icon_from_nodepath(^"./menubar/minimap_bg")
+ if minimap_bg:
+ minimap_bg.mouse_filter = Control.MOUSE_FILTER_PASS
+ var menubar_bg: GUIIcon = get_gui_icon_from_nodepath(^"./menubar/menubar_bg")
+ if menubar_bg:
+ menubar_bg.mouse_filter = Control.MOUSE_FILTER_PASS
+
+ var menu_button: GUIButton = get_gui_icon_button_from_nodepath(^"./menubar/menu_button")
+ if menu_button:
+ menu_button.pressed.connect(_on_game_session_menu_button_pressed)
+
+ var search_button: GUIButton = get_gui_icon_button_from_nodepath(^"./menubar/button_goto")
+ if search_button:
+ search_button.pressed.connect(_on_search_button_pressed)
+
+ var zoom_in_button: GUIButton = get_gui_icon_button_from_nodepath(^"./menubar/map_zoom_in")
+ if zoom_in_button:
+ zoom_in_button.pressed.connect(_on_zoom_in_button_pressed)
+
+ var zoom_out_button: GUIButton = get_gui_icon_button_from_nodepath(^"./menubar/map_zoom_out")
+ if zoom_out_button:
+ zoom_out_button.pressed.connect(_on_zoom_out_button_pressed)
+
+ add_gui_element("menubar", "minimap_pic")
+ var minimap_pic: GUIIcon = get_node(^"./minimap_pic")
+ var minimap_rect: Control = get_node(^"./MinimapRect")
+ minimap_rect.move_to_front()
+ if minimap_pic:
+ minimap_rect.custom_minimum_size = minimap_pic.size
+ minimap_rect.position = minimap_pic.position + minimap_pic.size
+ minimap_pic.queue_free()
+
+ #_mapmode_button_group = ButtonGroup.new()
+ #_mapmode_button_group.pressed.connect(_mapmode_pressed)
+ #for index : int in GameSingleton.get_mapmode_count():
+ # _add_mapmode_button(GameSingleton.get_mapmode_identifier(index))
+
+# REQUIREMENTS:
+# * UIFUN-10
+func _on_game_session_menu_button_pressed() -> void:
+ game_session_menu_button_pressed.emit()
+
+func _on_search_button_pressed() -> void:
+ search_button_pressed.emit()
+
+# REQUIREMENTS:
+# * SS-76
+# * UIFUN-129, UIFUN-131, UIFUN-133, UIFUN-140, UIFUN-141, UIFUN-142
+func _mapmode_pressed(button : BaseButton) -> void:
+ GameSingleton.set_mapmode(button.tooltip_text)
+
+func _on_map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) -> void:
+ map_view_camera_changed.emit(near_left, far_left, far_right, near_right)
+
+# REQUIREMENTS:
+# * UIFUN-269
+func _on_zoom_in_button_pressed() -> void:
+ zoom_in_button_pressed.emit()
+
+# REQUIREMENTS:
+# * UIFUN-270
+func _on_zoom_out_button_pressed() -> void:
+ zoom_out_button_pressed.emit()