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path: root/game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd
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Diffstat (limited to 'game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd')
-rw-r--r--game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd6
1 files changed, 3 insertions, 3 deletions
diff --git a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd
index 344a2b5..46fe4d7 100644
--- a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd
+++ b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd
@@ -15,14 +15,14 @@ var default_pressed : bool = true
func _setup_button() -> void:
pass
-func _ready():
+func _ready() -> void:
Events.Options.load_settings.connect(load_setting)
Events.Options.save_settings.connect(save_setting)
Events.Options.reset_settings.connect(reset_setting)
- toggled.connect(func(p : bool): option_selected.emit(p, true))
+ toggled.connect(func(p : bool) -> void: option_selected.emit(p, true))
_setup_button()
-func _set_value_from_file(load_value) -> void:
+func _set_value_from_file(load_value : Variant) -> void:
match typeof(load_value):
TYPE_BOOL, TYPE_INT:
set_pressed_no_signal(load_value as bool)