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-rw-r--r--game/testing/testing.gdshader11
1 files changed, 11 insertions, 0 deletions
diff --git a/game/testing/testing.gdshader b/game/testing/testing.gdshader
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--- /dev/null
+++ b/game/testing/testing.gdshader
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+shader_type spatial;
+uniform sampler2D heightmap;
+uniform float height_ration = 1.0;
+
+void fragment() {
+ // Place fragment code here.
+}
+
+void vertex() {
+ VERTEX.y = texture(heightmap, UV).r * height_ration;
+}