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-rw-r--r--game/src/GameSession/GameSession.tscn6
-rw-r--r--game/src/GameSession/MapView.gd50
-rw-r--r--game/src/GameSession/MapView.tscn2
-rw-r--r--game/src/GameSession/Minimap.gd15
-rw-r--r--game/src/GameSession/RectangularCamera.gd29
5 files changed, 46 insertions, 56 deletions
diff --git a/game/src/GameSession/GameSession.tscn b/game/src/GameSession/GameSession.tscn
index 640e1a6..73259b4 100644
--- a/game/src/GameSession/GameSession.tscn
+++ b/game/src/GameSession/GameSession.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=10 format=3 uid="uid://bgnupcshe1m7r"]
+[gd_scene load_steps=9 format=3 uid="uid://bgnupcshe1m7r"]
[ext_resource type="Script" path="res://src/GameSession/GameSession.gd" id="1_eklvp"]
[ext_resource type="PackedScene" uid="uid://g524p8lr574w" path="res://src/GameSession/MapControlPanel.tscn" id="3_afh6d"]
@@ -6,7 +6,6 @@
[ext_resource type="PackedScene" uid="uid://dkehmdnuxih2r" path="res://src/GameSession/MapView.tscn" id="4_xkg5j"]
[ext_resource type="Texture2D" uid="uid://c0sm1jfu4kyv3" path="res://common/map/minimap.png" id="5_l05wo"]
[ext_resource type="PackedScene" uid="uid://byq323jbel48u" path="res://src/GameSession/ProvinceOverviewPanel.tscn" id="5_osjnn"]
-[ext_resource type="Script" path="res://src/GameSession/Minimap.gd" id="5_stb8q"]
[ext_resource type="Texture2D" uid="uid://vr1hq2stk8ny" path="res://common/map/MapFrame.png" id="6_ujbv2"]
[ext_resource type="Script" path="res://src/GameSession/RectangularCamera.gd" id="7_go8y3"]
@@ -46,7 +45,6 @@ offset_left = -350.0
offset_top = -175.0
grow_horizontal = 0
grow_vertical = 0
-script = ExtResource("5_stb8q")
[node name="TextureRect" type="TextureRect" parent="Minimap"]
layout_mode = 0
@@ -83,7 +81,7 @@ anchor_right = 0.15625
offset_top = 0.0
offset_right = 0.0
-[connection signal="map_view_camera_change" from="MapView" to="Minimap/RectangularCamera" method="_on_map_view_map_view_camera_change"]
+[connection signal="map_view_camera_changed" from="MapView" to="Minimap/RectangularCamera" method="_on_map_view_map_view_camera_changed"]
[connection signal="province_selected" from="MapView" to="ProvinceOverviewPanel" method="_on_province_selected"]
[connection signal="close_button_pressed" from="GameSessionMenu" to="." method="_on_game_session_menu_close_button_pressed"]
[connection signal="game_session_menu_button_pressed" from="MapControlPanel" to="." method="_on_game_session_menu_button_pressed"]
diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd
index 8540536..77fea96 100644
--- a/game/src/GameSession/MapView.gd
+++ b/game/src/GameSession/MapView.gd
@@ -1,8 +1,7 @@
extends Node3D
signal province_selected(identifier : String)
-signal map_view_camera_change(camera_position : Vector3)
-
+signal map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2)
const _action_north : StringName = &"map_north"
const _action_east : StringName = &"map_east"
@@ -45,11 +44,13 @@ var _map_mesh_dims : Vector2
var _mouse_pos_viewport : Vector2 = Vector2(0.5, 0.5)
var _mouse_pos_map : Vector2 = Vector2(0.5, 0.5)
+var _viewport_dims : Vector2 = Vector2(1, 1)
func _ready():
if _camera == null:
push_error("MapView's _camera variable hasn't been set!")
return
+ _zoom_target = _camera.position.y
if _map_mesh_instance == null:
push_error("MapView's _map_mesh variable hasn't been set!")
return
@@ -94,6 +95,22 @@ func _ready():
var province_colour_texture := ImageTexture.create_from_image(province_colour_image)
_map_shader_material.set_shader_parameter(_shader_param_province_colour, province_colour_texture)
+func _world_to_map_coords(pos : Vector3) -> Vector2:
+ return (Vector2(pos.x, pos.z) - _map_mesh_corner) / _map_mesh_dims
+
+func _viewport_to_map_coords(pos_viewport : Vector2) -> Vector2:
+ var ray_origin := _camera.project_ray_origin(pos_viewport)
+ var ray_normal := _camera.project_ray_normal(pos_viewport)
+ # Plane with normal (0,1,0) facing upwards, at a distance 0 from the origin
+ var intersection = Plane(0, 1, 0, 0).intersects_ray(ray_origin, ray_normal)
+ if typeof(intersection) == TYPE_VECTOR3:
+ return _world_to_map_coords(intersection as Vector3)
+ else:
+ # Normals parallel to the xz-plane could cause null intersections,
+ # but the camera's orientation should prevent such normals
+ push_error("Invalid intersection: ", intersection)
+ return Vector2(0.5, 0.5)
+
func _unhandled_input(event : InputEvent):
if event.is_action_pressed(_action_click):
# Check if the mouse is outside of bounds
@@ -118,6 +135,7 @@ func _unhandled_input(event : InputEvent):
func _physics_process(delta : float):
_mouse_pos_viewport = get_viewport().get_mouse_position()
+ _viewport_dims = Vector2(Resolution.get_current_resolution())
# Process movement
_movement_process(delta)
# Keep within map bounds
@@ -125,8 +143,9 @@ func _physics_process(delta : float):
# Process zooming
_zoom_process(delta)
# Orient based on height
- map_view_camera_change.emit(_camera.position)
_update_orientation()
+ # Update viewport on minimap
+ _update_minimap_viewport()
# Calculate where the mouse lies on the map
_update_mouse_map_position()
@@ -141,8 +160,7 @@ func _movement_process(delta : float) -> void:
_camera.position += Vector3(direction.x, 0, direction.y)
func _edge_scrolling_vector() -> Vector2:
- var viewport_dims := Vector2(Resolution.get_current_resolution())
- var mouse_vector := _mouse_pos_viewport / viewport_dims - Vector2(0.5, 0.5);
+ var mouse_vector := _mouse_pos_viewport / _viewport_dims - Vector2(0.5, 0.5);
if pow(mouse_vector.x, 4) + pow(mouse_vector.y, 4) < pow(0.5 - _edge_move_threshold, 4):
mouse_vector *= 0
return mouse_vector * _edge_move_speed
@@ -172,17 +190,13 @@ func _update_orientation() -> void:
var dir := Vector3(0, -1, -exp(-_camera.position.y * 2.0 + 0.5))
_camera.look_at(_camera.position + dir)
+func _update_minimap_viewport() -> void:
+ var near_left := _viewport_to_map_coords(Vector2(0, _viewport_dims.y))
+ var far_left := _viewport_to_map_coords(Vector2(0, 0))
+ var far_right := _viewport_to_map_coords(Vector2(_viewport_dims.x, 0))
+ var near_right := _viewport_to_map_coords(_viewport_dims)
+ map_view_camera_changed.emit(near_left, far_left, far_right, near_right)
+
func _update_mouse_map_position() -> void:
- var ray_origin := _camera.project_ray_origin(_mouse_pos_viewport)
- var ray_normal := _camera.project_ray_normal(_mouse_pos_viewport)
- # Plane with normal (0,1,0) facing upwards, at a distance 0 from the origin
- var intersection = Plane(0, 1, 0, 0).intersects_ray(ray_origin, ray_normal)
- if typeof(intersection) == TYPE_VECTOR3:
- var intersection_vec := intersection as Vector3
- # This loops both horizontally (good) and vertically (bad)
- _mouse_pos_map = (Vector2(intersection_vec.x, intersection_vec.z) - _map_mesh_corner) / _map_mesh_dims
- _map_shader_material.set_shader_parameter(_shader_param_hover_pos, _mouse_pos_map)
- else:
- # Normals parallel to the xz-plane could cause null intersections,
- # but the camera's orientation should prevent such normals
- push_error("Invalid intersection: ", intersection)
+ _mouse_pos_map = _viewport_to_map_coords(_mouse_pos_viewport)
+ _map_shader_material.set_shader_parameter(_shader_param_hover_pos, _mouse_pos_map)
diff --git a/game/src/GameSession/MapView.tscn b/game/src/GameSession/MapView.tscn
index 63d16ef..2df06fb 100644
--- a/game/src/GameSession/MapView.tscn
+++ b/game/src/GameSession/MapView.tscn
@@ -19,7 +19,7 @@ _camera = NodePath("MapCamera")
_map_mesh_instance = NodePath("MapMeshInstance")
[node name="MapCamera" type="Camera3D" parent="."]
-transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 1, 0)
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0.25, 1.5, -2.75)
[node name="MapMeshInstance" type="MeshInstance3D" parent="."]
transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0)
diff --git a/game/src/GameSession/Minimap.gd b/game/src/GameSession/Minimap.gd
deleted file mode 100644
index 4bf028b..0000000
--- a/game/src/GameSession/Minimap.gd
+++ /dev/null
@@ -1,15 +0,0 @@
-extends Control
-
-
-var MouseInside: bool = false
-
-func _process(delta):
- if MouseInside:
- print(get_local_mouse_position())
-
-func _on_mouse_entered():
- MouseInside = true
-
-
-func _on_mouse_exited():
- MouseInside = false
diff --git a/game/src/GameSession/RectangularCamera.gd b/game/src/GameSession/RectangularCamera.gd
index 55deb1d..bc7ca1e 100644
--- a/game/src/GameSession/RectangularCamera.gd
+++ b/game/src/GameSession/RectangularCamera.gd
@@ -1,24 +1,17 @@
extends Control
-
-@export var pos_x = 100.0
-@export var pos_y = 100.0
-@export var zoom_x = 10
-@export var zoom_y = 10
-@onready var _frame: TextureRect = $"../TextureRect"
-
-var RectangularCamera = Rect2(pos_x,pos_y,zoom_x,zoom_y)
+@onready var _frame : TextureRect = $"../TextureRect"
+var _viewport_points : PackedVector2Array
func _draw() -> void:
- draw_rect(RectangularCamera,Color.BLACK,false,-1)
-
-func _on_map_view_map_view_camera_change(camera_position):
-
- zoom_x = camera_position.y*(_frame.size.x/20)*1.77
- zoom_y = camera_position.y*(_frame.size.y/20)*1.77
-
- pos_x = camera_position.x*(_frame.size.x/20) + _frame.size.x/2 - zoom_x/2 # + _frame.size.x/2 - zoom_x/2 - Translation from camera_position.x to pos_x (i.e. 0px for center on camera_pos -> 175px for center on rect_camera)
- pos_y = camera_position.z*(_frame.size.y/10) + _frame.size.y/2 - zoom_y/2 # + _frame.size.y/2 - zoom_y/2 - Translation from camera_position.y to pos_y (i.e. 0px for center on camera_pos -> 87.5px for center on rect_camera)
+ if _viewport_points.size() > 1:
+ draw_polyline(_viewport_points, Color.WHITE, -1)
- RectangularCamera = Rect2(pos_x,pos_y,zoom_x,zoom_y)
+func _on_map_view_map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) -> void:
+ _viewport_points.clear()
+ _viewport_points.push_back(near_left * _frame.size)
+ _viewport_points.push_back(far_left * _frame.size)
+ _viewport_points.push_back(far_right * _frame.size)
+ _viewport_points.push_back(near_right * _frame.size)
+ _viewport_points.push_back(_viewport_points[0])
queue_redraw()