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* Update to Godot 4.2.2 Stable Release Spartan3222024-05-04-1/+1
* Add workflow run limitations Spartan3222024-02-05-1/+17
* Update build workflow actions Spartan3222024-01-31-32/+56
* Update to Godot 4.2.1 Stable Release Spartan3222023-12-17-1/+1
* Update to Godot 4.2 Stable Release Spartan3222023-12-05-1/+1
* Update to Godot 4.1.3 Stable Release Spartan3222023-11-11-1/+1
* Move actions and scripts to separate reusable repos Spartan3222023-09-24-6/+8
* Update to Godot 4.1.1 Stable Release Spartan3222023-07-20-17/+12
* Merge pull request #136 from Spartan322/godot-executable-cache-support George L. Albany2023-07-09-0/+2
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| * Add Godot binary/template cache support Spartan3222023-07-07-0/+2
* | Add scons-cache support for extension build Spartan3222023-07-09-4/+13
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* Update to Godot 4.1 Stable Release Spartan3222023-07-06-1/+1
* Add environment variables for trivial Godot updates Spartan3222023-06-02-4/+10
* Set build permissions to `write-all` George L. Albany2023-05-30-3/+4
* Update to Godot 4.0.3 Stable Release Spartan3222023-05-20-4/+4
* Changed from OpenVic2 to OpenVic Hop3112023-05-17-11/+11
* C++ refactoring + simulation prototype Hop3112023-04-23-0/+4
* Update to Godot 4.0.2 Stable Release Spartan3222023-04-11-4/+4
* Add fix-missing argument to apt install wine64 George L. Albany2023-03-31-2/+3
* Add automated git release info retrieval on export Spartan3222023-03-29-1/+11
* Add release integration Spartan3222023-03-24-12/+111
* Make PR Continuous Integration work Spartan3222023-03-11-1/+1
* feat(build): Implement scons building George L. Albany2023-01-25-0/+106