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path: root/extension/src/GameSingleton.hpp
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* Logger::warning, format cleanup + req comments Hop3112023-09-14-158/+0
* Move province csv load to SIM + remove return_t Hop3112023-09-14-3/+2
* Followup big dataloader commit Hop3112023-09-09-0/+4
* Big Dataloader Commit (openvic) Hop3112023-09-09-31/+4
* Moved index_t back to Province Hop3112023-09-09-1/+1
* string_view changes + general cleanup Hop3112023-08-12-1/+1
* PieChart data and image now come from c++ layer Hop3112023-08-10-1/+15
* First pass at pops (test pops and density mapmode) Hop3112023-07-28-6/+6
* Date fix + string fix + Logger queue Hop3112023-05-24-1/+3
* Map compatibility mode Hop3112023-05-22-6/+17
* GD/std string cleanup + separate data loading cpp Hop3112023-05-22-8/+16
* Changed from OpenVic2 to OpenVic Hop3112023-05-17-2/+2
* Added Goods loading + mapmode Hop3112023-05-11-6/+45
* Support features up to clang-format 14 Spartan3222023-05-02-0/+2
* Terrain textures + province colour alpha channel Hop3112023-04-29-3/+41
* Terrain channel for provinces + generated minimap Hop3112023-04-28-5/+8
* Vertical subdivision + calculation for both dims Hop3112023-04-26-2/+4
* Divide map texture to fit in 16384 GPU dim limit Hop3112023-04-26-2/+3
* Further cleanup + reset on return to main menu Hop3112023-04-25-1/+1
* C++ refactoring + simulation prototype Hop3112023-04-23-0/+62