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path: root/extension/src/openvic-extension/utility/UITools.cpp
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* switch minimap background UI BrickPi32 hours-2/+10
* Switch to using custom UI nodes hop3112024-08-28-295/+121
* Rename GUITextLabel to GUILabelgui-text-label hop3112024-08-27-8/+8
* Rework GUITextLabel to use custom text handling instead of RichTextLabel hop3112024-08-23-1/+5
* Add GUITextLabel (colour code + currency icon support) hop3112024-08-15-42/+16
* Use UTF8 encoding and simplify godot string conversionutf8-fix hop3112024-08-02-39/+44
* Search panel + text edit box UI generationsearch-panel hop3112024-07-30-24/+76
* Free removed child nodes + `godot::` cleanupfree-on-remove hop3112024-07-26-7/+6
* Fix checkbox theme and positioningfix-checkbox hop3112024-07-25-33/+80
* Updated SIM to use separate Instance and Definition Managersinstance-definition-managers hop3112024-06-13-3/+3
* Update to Godot 4.2.2 Stable Release Spartan3222024-05-04-7/+14
* Add AssetManager LoadFlagsasset-manager-load-flags hop3112024-04-21-7/+17
* Add selected button state hop3112024-03-20-2/+2
* Label padding, progressbar range and piechart slice order tweaks hop3112024-03-20-2/+12
* Add GUIListBox + GUIScrollbar tweaksgui-listbox hop3112024-03-03-4/+19
* ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix hop3112024-03-03-5/+20
* Added GUIScrollbar and GFXCorneredTileSupportingTexturescrollbar hop3112024-02-24-1/+19
* Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexturesprite-texture hop3112024-02-19-44/+30
* Basic Nation Management Screen frameworknation-management-screens hop3112024-02-19-37/+98
* Updated SIM submodule and switched to ordered_map hop3112024-01-09-3/+3
* Added button state textures + block colour progress bars hop3112023-12-30-19/+99
* Use `ERR_FAIL_*` macros where possible hop3112023-12-28-8/+5
* Back to UI Work hop3112023-12-25-0/+450