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path: root/game/src/Game/GameSession/ProvinceOverviewPanel.gd
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* Use actual output and revenue in UIrgo_ui wvpm14 days-8/+9
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* Switch to using custom UI nodes hop3112024-08-28-57/+53
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* Rename GUITextLabel to GUILabelgui-text-label hop3112024-08-27-31/+31
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* Add GUITextLabel (colour code + currency icon support) hop3112024-08-15-32/+32
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* Use UTF8 encoding and simplify godot string conversionutf8-fix hop3112024-08-02-5/+7
| | | | Fixes #180: Province names do not convert non-ascii characters to Unicode
* Fix checkbox theme and positioningfix-checkbox hop3112024-07-25-10/+0
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* Province const/mutable + proper State namesprovince-const-mutable hop3112024-06-06-3/+3
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* Misc UI code changesmisc hop3112024-05-14-1/+1
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* Updated number formatting functions hop3112024-05-08-4/+3
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* Improve map view and game panel user experience Spartan3222024-05-07-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Minimizes panel mouse obstruction to scripted panel images Prevents map view from hovering inside UI elements Unsets province hover when not over provinces Add `GUINode.click_mask` Prevents mouse interactions not within click_mask Add `GUINode.set_click_mask_from_nodepaths` Generates click_mask from paths relating to GUINode textures Sets nodepaths to MOUSE_FILTER_IGNORE Add CanvasLayer parent to GameSession UI nodes Set mouse_force_pass_scroll_events to GameSession UI nodes Set MapControlPanel mouse_filter to default (MOUSE_FILTER_STOP) Move MapView mouse viewport changes to _input Move MapView _action_drag released check to _input Move MapView processing to _process Remove viewport and window notifications Disable if window is not focused or input is handled: MapView mouse interactions (including edge scrolling and drag panning) MapView province hover Set mouse_filter to MOUSE_FILTER_IGNORE for ProvinceOverviewPanel province_view panel Set ProvinceOverviewPanel click_mask path to `province_view/background` Set mouse_filter to MOUSE_FILTER_IGNORE for Topbar topbar panel Set Topbar click_mask path to `topbar/topbar_bg` and `topbar/topbar_paper`
* Implement Population Menupop-menu-imp hop3112024-04-16-0/+9
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* Move GDExtension menu-related functions to MenuSingletonmenu-singleton hop3112024-03-05-7/+7
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* ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix hop3112024-03-03-3/+2
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* Added GUIScrollbar and GFXCorneredTileSupportingTexturescrollbar hop3112024-02-24-3/+3
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* Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexturesprite-texture hop3112024-02-19-15/+15
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* Basic Nation Management Screen frameworknation-management-screens hop3112024-02-19-4/+4
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* Added overlay parchment map and refactored map shader hop3112024-01-19-3/+7
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* Added button state textures + block colour progress bars hop3112023-12-30-1/+1
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* Back to UI Work hop3112023-12-25-157/+208
| | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types
* Big UI commit - GUINode, MaskedFlag, PieChart, etc hop3112023-12-11-64/+173
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* GUI elements -> Godot UI nodes generator hop3112023-11-16-0/+215