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* Minor naming tweaks. Hop3112023-03-04-10/+10
* Credits loading sanatization. Hop3112023-03-04-46/+58
* Make LobbyMenu resolution independent Spartan3222023-03-02-31/+33
* Merge pull request #48 from Spartan322/fix/erroneous-theme-changes BrickPi2023-03-01-3/+233
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| * Change default_theme.theme to default_theme.tres Spartan3222023-02-27-3/+233
* | Update Keychain SVG imports to Godot 4 RC 5 (#43) George L. Albany2023-03-01-10/+10
* | add: credits.csv - req: FS4 (#16) Brendan Griffiths2023-03-01-3/+279
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* Refactor SFX into a SoundManager (#45) George L. Albany2023-02-27-26/+115
* Add MacOS template (#3) Andres Villagra2023-02-27-0/+107
* Add skeleton for Game Lobby Menu (#26) nuruvilu2023-02-27-2/+132
* Add Main Menu Version and Checksum Labels (#44) BrickPi2023-02-27-2/+50
* Add Setting Sanatization (#21) Hop3112023-02-26-126/+215
* Add Sound Effect Manager (#25) BrickPi2023-02-26-0/+45
* Add Keychain plugin for Controls tab (#15) George L. Albany2023-02-21-200/+2240
* Add stylized theme to MainMenu (#12) George L. Albany2023-02-21-77/+410
* Merge pull request #8 from OpenVic2Project/dev-trailblazing-cpp ClarkeCode2023-02-13-0/+105
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| * Simple example of Godot querying and updating the state of a C++ object Robert Clarke2023-02-12-0/+105
| * Likely an automatic change caused by Godot 4rc1 Robert Clarke2023-02-12-1/+1
* | Implement a usable settings UI, should fulfill: Spartan3222023-02-10-221/+641
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* Exploration of UI and rudimentary scene switching. Robert Clarke2023-02-08-17/+280
* fix(git): Fix ignoring all bin file names, ignore root directory bin George L. Albany2023-01-27-0/+14
* feat(godot): Add Windows and Linux export presets. George L. Albany2023-01-26-0/+112
* feat(build): Implement scons building George L. Albany2023-01-25-0/+69