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# Debugging
For debugging, foremost you must:
1. Build the extension with dev_build, it is also recommended to include debug_symbols. To do so run `scons dev_build=yes debug_symbols=yes`.
2. Attach a debugger to Godot:
* For VSCode this has been mostly setup for you, in `.vscode/launch.json` just set `configuration.program` to your Godot binary path.
* For Visual Studio: TODO
3. Run the task with the debugger attached.
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