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#pragma once
#include <godot_cpp/classes/image.hpp>
#include "openvic2/Map.hpp"
namespace OpenVic2 {
class MapSingleton : public godot::Object {
GDCLASS(MapSingleton, godot::Object)
static MapSingleton* singleton;
godot::Ref<godot::Image> province_shape_image, province_index_image, province_colour_image;
int32_t width = 0, height = 0;
Map map;
protected:
static void _bind_methods();
public:
static MapSingleton* get_singleton();
MapSingleton();
~MapSingleton();
godot::Error load_province_identifier_file(godot::String const& file_path);
godot::Error load_province_shape_file(godot::String const& file_path);
godot::String get_province_identifier_from_pixel_coords(godot::Vector2i const& coords) const;
int32_t get_width() const;
int32_t get_height() const;
godot::Ref<godot::Image> get_province_index_image() const;
godot::Ref<godot::Image> get_province_colour_image() const;
};
}
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