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#pragma once

#include <godot_cpp/classes/object.hpp>

#include <openvic-simulation/interface/GFXObject.hpp>
//#include <openvic-simulation/military/UnitInstanceGroup.hpp>
#include <openvic-simulation/types/OrderedContainers.hpp>

//billboards, projections, and progress bar


namespace OpenVic {
   class MapItemSingleton : public godot::Object {
      GDCLASS(MapItemSingleton, godot::Object)

      static inline MapItemSingleton* singleton = nullptr;

   protected:
      static void _bind_methods();

   public:
      static MapItemSingleton* get_singleton();

      MapItemSingleton();
      ~MapItemSingleton();

   private:
      GFX::Billboard const* get_billboard(std::string_view name, bool error_on_fail = true) const;
      bool add_billboard_dict(std::string_view name, godot::TypedArray<godot::Dictionary>& billboard_dict_array);
      godot::TypedArray<godot::Dictionary> get_billboards();
      int get_province_count();
      godot::PackedVector2Array get_province_positions();
   };

}