aboutsummaryrefslogtreecommitdiff
path: root/extension/src/openvic-extension/singletons/MenuSingleton.cpp
blob: 3ea3aa24f9109bf4161b10ecdcd617a3b9a50048 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
#include "MenuSingleton.hpp"

#include <godot_cpp/variant/utility_functions.hpp>

#include <openvic-simulation/GameManager.hpp>
#include <openvic-simulation/modifier/Modifier.hpp>

#include "openvic-extension/classes/GFXPieChartTexture.hpp"
#include "openvic-extension/classes/GUINode.hpp"
#include "openvic-extension/singletons/GameSingleton.hpp"
#include "openvic-extension/utility/ClassBindings.hpp"
#include "openvic-extension/utility/Utilities.hpp"

using namespace godot;
using namespace OpenVic;

StringName const& MenuSingleton::_signal_population_menu_province_list_changed() {
   static const StringName signal_population_menu_province_list_changed = "population_menu_province_list_changed";
   return signal_population_menu_province_list_changed;
}
StringName const& MenuSingleton::_signal_population_menu_province_list_selected_changed() {
   static const StringName signal_population_menu_province_list_selected_changed =
      "population_menu_province_list_selected_changed";
   return signal_population_menu_province_list_selected_changed;
}
StringName const& MenuSingleton::_signal_population_menu_pops_changed() {
   static const StringName signal_population_menu_pops_changed = "population_menu_pops_changed";
   return signal_population_menu_pops_changed;
}
StringName const& MenuSingleton::_signal_search_cache_changed() {
   static const StringName signal_search_cache_changed = "search_cache_changed";
   return signal_search_cache_changed;
}
StringName const& MenuSingleton::_signal_update_tooltip() {
   static const StringName signal_update_tooltip = "update_tooltip";
   return signal_update_tooltip;
}

String MenuSingleton::get_state_name(State const& state) const {
   StateSet const& state_set = state.get_state_set();

   const String region_identifier = Utilities::std_to_godot_string(state_set.get_region().get_identifier());

   String name = tr(region_identifier);

   const bool named = name != region_identifier;
   const bool owned = state.get_owner() != nullptr;
   const bool split = state_set.get_state_count() > 1;

   if (!named) {
      // Capital province name
      name = tr(GUINode::format_province_name(Utilities::std_to_godot_string(state.get_capital()->get_identifier())));

      if (!owned) {
         static const StringName region_key = "REGION_NAME";
         static const String name_key = "$NAME$";

         String region = tr(region_key);

         if (region != region_key) {
            // CAPITAL Region
            return region.replace(name_key, name);
         }
      }
   }

   if (owned && split) {
      // COUNTRY STATE/CAPITAL
      return get_country_adjective(*state.get_owner()) + " " + name;
   }

   // STATE/CAPITAL
   return name;
}

String MenuSingleton::get_country_name(CountryInstance const& country) const {
   if (country.get_government_type() != nullptr && !country.get_government_type()->get_identifier().empty()) {
      const String government_name_key = Utilities::std_to_godot_string(StringUtils::append_string_views(
         country.get_identifier(), "_", country.get_government_type()->get_identifier()
      ));

      String government_name = tr(government_name_key);

      if (government_name != government_name_key) {
         return government_name;
      }
   }

   return tr(Utilities::std_to_godot_string(country.get_identifier()));
}

String MenuSingleton::get_country_adjective(CountryInstance const& country) const {
   static constexpr std::string_view adjective = "_ADJ";

   if (country.get_government_type() != nullptr && !country.get_government_type()->get_identifier().empty()) {
      const String government_adjective_key = Utilities::std_to_godot_string(StringUtils::append_string_views(
         country.get_identifier(), "_", country.get_government_type()->get_identifier(), adjective
      ));

      String government_adjective = tr(government_adjective_key);

      if (government_adjective != government_adjective_key) {
         return government_adjective;
      }
   }

   return tr(Utilities::std_to_godot_string(StringUtils::append_string_views(country.get_identifier(), adjective)));
}

String MenuSingleton::make_modifier_effects_tooltip(ModifierValue const& modifier) const {
   if (modifier.empty()) {
      return {};
   }

   String result;

   for (auto const& [effect, value] : modifier.get_values()) {
      if (!result.is_empty()) {
         result += "\n";
      }

      result += tr(Utilities::std_to_godot_string(effect->get_localisation_key()));

      static const String post_name_text = ": " + GUILabel::get_colour_marker();
      result += post_name_text;

      if (value == 0) {
         result += "Y";
      } else if (effect->is_positive_good() == value > 0) {
         result += "G";
      } else {
         result += "R";
      }

      if (value >= 0) {
         result += "+";
      }

      static constexpr int32_t DECIMAL_PLACES = 2;

      using enum ModifierEffect::format_t;

      switch (effect->get_format()) {
      case PROPORTION_DECIMAL:
         result += GUINode::float_to_string_dp((value * 100).to_float(), DECIMAL_PLACES) + "%";
         break;
      case PERCENTAGE_DECIMAL:
         result += GUINode::float_to_string_dp(value.to_float(), DECIMAL_PLACES) + "%";
         break;
      case INT:
         result += String::num_int64(value.to_int64_t());
         break;
      case RAW_DECIMAL: [[fallthrough]];
      default: // Use raw decimal as fallback format
         result += GUINode::float_to_string_dp(value.to_float(), DECIMAL_PLACES);
         break;
      }

      static const String end_text = GUILabel::get_colour_marker() + String { "!" };
      result += end_text;
   }

   return result;
}

String MenuSingleton::make_rules_tooltip(RuleSet const& rules) const {
   if (rules.empty()) {
      return {};
   }

   static const StringName yes_key = "YES";
   static const StringName no_key = "NO";

   static const String start_text = ": " + GUILabel::get_colour_marker();
   static const String end_text = GUILabel::get_colour_marker() + String { "!" };

   const String enabled_text = start_text + String { "G" } + tr(yes_key) + end_text;
   const String disabled_text = start_text + String { "R" } + tr(no_key) + end_text;

   String result;

   for (auto const& [rule_group, rule_map] : rules.get_rule_groups()) {
      for (auto const& [rule, enabled] : rule_map) {
         if (!result.is_empty()) {
            result += "\n";
         }

         result += tr(Utilities::std_to_godot_string(rule->get_localisation_key()))
            + (enabled ? enabled_text : disabled_text);
      }
   }

   return result;
}

void MenuSingleton::_bind_methods() {
   OV_BIND_SMETHOD(get_tooltip_separator);
   OV_BIND_METHOD(MenuSingleton::get_country_name_from_identifier, { "country_identifier" });
   OV_BIND_METHOD(MenuSingleton::get_country_adjective_from_identifier, { "country_identifier" });

   /* TOOLTIP */
   OV_BIND_METHOD(MenuSingleton::show_tooltip, { "text", "substitution_dict", "position" });
   OV_BIND_METHOD(MenuSingleton::show_control_tooltip, { "text", "substitution_dict", "control" });
   OV_BIND_METHOD(MenuSingleton::hide_tooltip);

   ADD_SIGNAL(MethodInfo(
      _signal_update_tooltip(), PropertyInfo(Variant::STRING, "text"),
      PropertyInfo(Variant::DICTIONARY, "substitution_dict"), PropertyInfo(Variant::VECTOR2, "position")
   ));

   /* PROVINCE OVERVIEW PANEL */
   OV_BIND_METHOD(MenuSingleton::get_province_info_from_index, { "index" });
   OV_BIND_METHOD(MenuSingleton::get_province_building_count);
   OV_BIND_METHOD(MenuSingleton::get_province_building_identifier, { "building_index" });
   OV_BIND_METHOD(MenuSingleton::expand_selected_province_building, { "building_index" });
   OV_BIND_METHOD(MenuSingleton::get_slave_pop_icon_index);
   OV_BIND_METHOD(MenuSingleton::get_administrative_pop_icon_index);
   OV_BIND_METHOD(MenuSingleton::get_rgo_owner_pop_icon_index);

   /* TOPBAR */
   OV_BIND_METHOD(MenuSingleton::get_topbar_info);

   /* TIME/SPEED CONTROL PANEL */
   OV_BIND_METHOD(MenuSingleton::set_paused, { "paused" });
   OV_BIND_METHOD(MenuSingleton::toggle_paused);
   OV_BIND_METHOD(MenuSingleton::is_paused);
   OV_BIND_METHOD(MenuSingleton::increase_speed);
   OV_BIND_METHOD(MenuSingleton::decrease_speed);
   OV_BIND_METHOD(MenuSingleton::get_speed);
   OV_BIND_METHOD(MenuSingleton::can_increase_speed);
   OV_BIND_METHOD(MenuSingleton::can_decrease_speed);
   OV_BIND_METHOD(MenuSingleton::get_longform_date);

   /* POPULATION MENU */
   OV_BIND_METHOD(MenuSingleton::get_population_menu_province_list_row_count);
   OV_BIND_METHOD(MenuSingleton::get_population_menu_province_list_rows, { "start", "count" });
   OV_BIND_METHOD(
      MenuSingleton::population_menu_select_province_list_entry, { "select_index", "set_scroll_index" }, DEFVAL(false)
   );
   OV_BIND_METHOD(MenuSingleton::population_menu_select_province, { "province_index" });
   OV_BIND_METHOD(MenuSingleton::population_menu_toggle_expanded, { "toggle_index", "emit_selected_changed" }, DEFVAL(true));

   OV_BIND_METHOD(MenuSingleton::population_menu_update_locale_sort_cache);
   OV_BIND_METHOD(MenuSingleton::population_menu_select_sort_key, { "sort_key" });
   OV_BIND_METHOD(MenuSingleton::get_population_menu_pop_rows, { "start", "count" });
   OV_BIND_METHOD(MenuSingleton::get_population_menu_pop_row_count);

   OV_BIND_METHOD(MenuSingleton::get_population_menu_pop_filter_setup_info);
   OV_BIND_METHOD(MenuSingleton::get_population_menu_pop_filter_info);
   OV_BIND_METHOD(MenuSingleton::population_menu_toggle_pop_filter, { "filter_index" });
   OV_BIND_METHOD(MenuSingleton::population_menu_select_all_pop_filters);
   OV_BIND_METHOD(MenuSingleton::population_menu_deselect_all_pop_filters);

   OV_BIND_METHOD(MenuSingleton::get_population_menu_distribution_setup_info);
   OV_BIND_METHOD(MenuSingleton::get_population_menu_distribution_info);

   ADD_SIGNAL(MethodInfo(_signal_population_menu_province_list_changed()));
   ADD_SIGNAL(
      MethodInfo(_signal_population_menu_province_list_selected_changed(), PropertyInfo(Variant::INT, "scroll_index"))
   );
   ADD_SIGNAL(MethodInfo(_signal_population_menu_pops_changed()));

   using enum population_menu_t::ProvinceListEntry;
   BIND_ENUM_CONSTANT(LIST_ENTRY_NONE);
   BIND_ENUM_CONSTANT(LIST_ENTRY_COUNTRY);
   BIND_ENUM_CONSTANT(LIST_ENTRY_STATE);
   BIND_ENUM_CONSTANT(LIST_ENTRY_PROVINCE);

   using enum population_menu_t::PopSortKey;
   BIND_ENUM_CONSTANT(NONE);
   BIND_ENUM_CONSTANT(SORT_SIZE);
   BIND_ENUM_CONSTANT(SORT_TYPE);
   BIND_ENUM_CONSTANT(SORT_CULTURE);
   BIND_ENUM_CONSTANT(SORT_RELIGION);
   BIND_ENUM_CONSTANT(SORT_LOCATION);
   BIND_ENUM_CONSTANT(SORT_MILITANCY);
   BIND_ENUM_CONSTANT(SORT_CONSCIOUSNESS);
   BIND_ENUM_CONSTANT(SORT_IDEOLOGY);
   BIND_ENUM_CONSTANT(SORT_ISSUES);
   BIND_ENUM_CONSTANT(SORT_UNEMPLOYMENT);
   BIND_ENUM_CONSTANT(SORT_CASH);
   BIND_ENUM_CONSTANT(SORT_LIFE_NEEDS);
   BIND_ENUM_CONSTANT(SORT_EVERYDAY_NEEDS);
   BIND_ENUM_CONSTANT(SORT_LUXURY_NEEDS);
   BIND_ENUM_CONSTANT(SORT_REBEL_FACTION);
   BIND_ENUM_CONSTANT(SORT_SIZE_CHANGE);
   BIND_ENUM_CONSTANT(SORT_LITERACY);

   /* Find/Search Panel */
   OV_BIND_METHOD(MenuSingleton::generate_search_cache);
   OV_BIND_METHOD(MenuSingleton::update_search_results, { "text" });
   OV_BIND_METHOD(MenuSingleton::get_search_result_rows, { "start", "count" });
   OV_BIND_METHOD(MenuSingleton::get_search_result_row_count);
   OV_BIND_METHOD(MenuSingleton::get_search_result_position, { "result_index" });

   ADD_SIGNAL(MethodInfo(_signal_search_cache_changed()));
}

MenuSingleton* MenuSingleton::get_singleton() {
   return singleton;
}

MenuSingleton::MenuSingleton() : population_menu {
   .pop_type_sort_cache { nullptr }, .culture_sort_cache { nullptr }, .religion_sort_cache { nullptr },
   .province_sort_cache { nullptr }, .rebel_type_sort_cache { nullptr }
} {
   ERR_FAIL_COND(singleton != nullptr);
   singleton = this;
}

MenuSingleton::~MenuSingleton() {
   ERR_FAIL_COND(singleton != this);
   singleton = nullptr;
}

String MenuSingleton::get_tooltip_separator() {
   static const String tooltip_separator = "\n" + String { "-" }.repeat(14) + "\n";
   return tooltip_separator;
}

String MenuSingleton::get_country_name_from_identifier(String const& country_identifier) const {
   if (country_identifier.is_empty()) {
      return {};
   }

   GameSingleton const* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL_V(game_singleton, {});

   InstanceManager const* instance_manager = game_singleton->get_instance_manager();
   ERR_FAIL_NULL_V(instance_manager, {});

   CountryInstance const* country = instance_manager->get_country_instance_manager().get_country_instance_by_identifier(
      Utilities::godot_to_std_string(country_identifier)
   );
   ERR_FAIL_NULL_V(country, {});

   return get_country_name(*country);
}

String MenuSingleton::get_country_adjective_from_identifier(String const& country_identifier) const {
   if (country_identifier.is_empty()) {
      return {};
   }

   GameSingleton const* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL_V(game_singleton, {});

   InstanceManager const* instance_manager = game_singleton->get_instance_manager();
   ERR_FAIL_NULL_V(instance_manager, {});

   CountryInstance const* country = instance_manager->get_country_instance_manager().get_country_instance_by_identifier(
      Utilities::godot_to_std_string(country_identifier)
   );
   ERR_FAIL_NULL_V(country, {});

   return get_country_adjective(*country);
}

/* TOOLTIP */

void MenuSingleton::show_tooltip(String const& text, Dictionary const& substitution_dict, Vector2 const& position) {
   emit_signal(_signal_update_tooltip(), text, substitution_dict, position);
}

void MenuSingleton::show_control_tooltip(String const& text, Dictionary const& substitution_dict, Control const* control) {
   ERR_FAIL_NULL(control);

   using namespace OpenVic::Utilities::literals;
   static const Vector2 offset { 0.0_real, 64.0_real };

   show_tooltip(text, substitution_dict, control->get_global_position() + offset);
}

void MenuSingleton::hide_tooltip() {
   show_tooltip({}, {}, {});
}

/* PROVINCE OVERVIEW PANEL */

static TypedArray<Dictionary> _make_buildings_dict_array(
   ProvinceInstance const* province
) {
   std::vector<BuildingInstance> const& buildings = province->get_buildings();

   if (buildings.empty()) {
      return {};
   }

   static const StringName building_info_level_key = "level";
   static const StringName building_info_expansion_state_key = "expansion_state";
   static const StringName building_info_start_date_key = "start_date";
   static const StringName building_info_end_date_key = "end_date";
   static const StringName building_info_expansion_progress_key = "expansion_progress";

   /* This system relies on the province buildings all being present in the right order. It will have to
    * be changed if we want to support variable combinations and permutations of province buildings. */
   TypedArray<Dictionary> buildings_array;

   if (buildings_array.resize(buildings.size()) == OK) {
      for (size_t idx = 0; idx < buildings.size(); ++idx) {
         BuildingInstance const& building = buildings[idx];

         Dictionary building_dict;
         building_dict[building_info_level_key] = static_cast<int32_t>(building.get_level());
         building_dict[building_info_expansion_state_key] = static_cast<int32_t>(building.get_expansion_state());
         building_dict[building_info_start_date_key] = Utilities::std_to_godot_string(building.get_start_date().to_string());
         building_dict[building_info_end_date_key] = Utilities::std_to_godot_string(building.get_end_date().to_string());
         building_dict[building_info_expansion_progress_key] = building.get_expansion_progress();

         buildings_array[idx] = std::move(building_dict);
      }
   } else {
      UtilityFunctions::push_error(
         "Failed to resize buildings array to the correct size (", static_cast<int64_t>(buildings.size()),
         ") for province ", Utilities::std_to_godot_string(province->get_identifier())
      );
   }

   return buildings_array;
}

Dictionary MenuSingleton::get_province_info_from_index(int32_t index) const {
   GameSingleton const* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL_V(game_singleton, {});
   InstanceManager const* instance_manager = game_singleton->get_instance_manager();
   ERR_FAIL_NULL_V(instance_manager, {});

   static const StringName province_info_province_key = "province";
   static const StringName province_info_state_key = "state";
   static const StringName province_info_slave_status_key = "slave_status";
   static const StringName province_info_colony_status_key = "colony_status";
   static const StringName province_info_terrain_type_key = "terrain_type";
   static const StringName province_info_life_rating_key = "life_rating";
   static const StringName province_info_controller_key = "controller";
   static const StringName province_info_rgo_name_key = "rgo_name";
   static const StringName province_info_rgo_icon_key = "rgo_icon";
   static const StringName province_info_crime_name_key = "crime_name";
   static const StringName province_info_crime_icon_key = "crime_icon";
   static const StringName province_info_total_population_key = "total_population";
   static const StringName province_info_pop_types_key = "pop_types";
   static const StringName province_info_pop_ideologies_key = "pop_ideologies";
   static const StringName province_info_pop_cultures_key = "pop_cultures";
   static const StringName province_info_cores_key = "cores";
   static const StringName province_info_buildings_key = "buildings";

   ProvinceInstance const* province = instance_manager->get_map_instance().get_province_instance_by_index(index);
   if (province == nullptr) {
      return {};
   }
   Dictionary ret;

   ret[province_info_province_key] = Utilities::std_to_godot_string(province->get_identifier());

   State const* state = province->get_state();
   if (state != nullptr) {
      ret[province_info_state_key] = get_state_name(*state);
   }

   ret[province_info_slave_status_key] = province->get_slave();

   ret[province_info_colony_status_key] = static_cast<int32_t>(province->get_colony_status());

   TerrainType const* terrain_type = province->get_terrain_type();
   if (terrain_type != nullptr) {
      ret[province_info_terrain_type_key] = Utilities::std_to_godot_string(terrain_type->get_identifier());
   }

   ret[province_info_life_rating_key] = province->get_life_rating();

   CountryInstance const* controller = province->get_controller();
   if (controller != nullptr) {
      ret[province_info_controller_key] = Utilities::std_to_godot_string(controller->get_identifier());
   }

   GoodDefinition const* rgo = province->get_rgo();
   if (rgo != nullptr) {
      ret[province_info_rgo_name_key] = Utilities::std_to_godot_string(rgo->get_identifier());
      ret[province_info_rgo_icon_key] = static_cast<int32_t>(rgo->get_index());
   }

   Crime const* crime = province->get_crime();
   if (crime != nullptr) {
      ret[province_info_crime_name_key] = Utilities::std_to_godot_string(crime->get_identifier());
      ret[province_info_crime_icon_key] = static_cast<int32_t>(crime->get_icon());
   }

   ret[province_info_total_population_key] = province->get_total_population();

   GFXPieChartTexture::godot_pie_chart_data_t pop_types =
      GFXPieChartTexture::distribution_to_slices_array(province->get_pop_type_distribution());
   if (!pop_types.is_empty()) {
      ret[province_info_pop_types_key] = std::move(pop_types);
   }

   GFXPieChartTexture::godot_pie_chart_data_t ideologies =
      GFXPieChartTexture::distribution_to_slices_array(province->get_ideology_distribution());
   if (!ideologies.is_empty()) {
      ret[province_info_pop_ideologies_key] = std::move(ideologies);
   }

   GFXPieChartTexture::godot_pie_chart_data_t cultures =
      GFXPieChartTexture::distribution_to_slices_array(province->get_culture_distribution());
   if (!cultures.is_empty()) {
      ret[province_info_pop_cultures_key] = std::move(cultures);
   }

   ordered_set<CountryInstance*> const& cores = province->get_cores();
   if (!cores.empty()) {
      PackedStringArray cores_array;
      if (cores_array.resize(cores.size()) == OK) {
         for (size_t idx = 0; idx < cores.size(); ++idx) {
            cores_array[idx] = Utilities::std_to_godot_string(cores.data()[idx]->get_identifier());
         }
         ret[province_info_cores_key] = std::move(cores_array);
      } else {
         UtilityFunctions::push_error(
            "Failed to resize cores array to the correct size (", static_cast<int64_t>(cores.size()), ") for province ",
            Utilities::std_to_godot_string(province->get_identifier())
         );
      }
   }

   TypedArray<Dictionary> building_dict_array = _make_buildings_dict_array(province);
   if (!building_dict_array.is_empty()) {
      ret[province_info_buildings_key] = std::move(building_dict_array);
   }

   return ret;
}

int32_t MenuSingleton::get_province_building_count() const {
   GameSingleton const* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL_V(game_singleton, 0);

   return game_singleton->get_definition_manager().get_economy_manager().get_building_type_manager()
      .get_province_building_types().size();
}

String MenuSingleton::get_province_building_identifier(int32_t building_index) const {
   GameSingleton const* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL_V(game_singleton, {});

   std::vector<BuildingType const*> const& province_building_types = game_singleton->get_definition_manager()
      .get_economy_manager().get_building_type_manager().get_province_building_types();
   ERR_FAIL_COND_V_MSG(
      building_index < 0 || building_index >= province_building_types.size(), {},
      vformat("Invalid province building index: %d", building_index)
   );
   return Utilities::std_to_godot_string(province_building_types[building_index]->get_identifier());
}

Error MenuSingleton::expand_selected_province_building(int32_t building_index) {
   GameSingleton* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL_V(game_singleton, FAILED);
   InstanceManager* instance_manager = game_singleton->get_instance_manager();
   ERR_FAIL_NULL_V(instance_manager, FAILED);

   ERR_FAIL_COND_V_MSG(
      !instance_manager->expand_selected_province_building(building_index), FAILED,
      vformat("Failed to expand the currently selected province's building index %d", building_index)
   );
   return OK;
}

int32_t MenuSingleton::get_slave_pop_icon_index() const {
   GameSingleton const* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL_V(game_singleton, 0);

   const PopType::sprite_t sprite = game_singleton->get_definition_manager().get_pop_manager().get_slave_sprite();
   ERR_FAIL_COND_V_MSG(sprite <= 0, 0, "Slave sprite unset!");
   return sprite;
}

int32_t MenuSingleton::get_administrative_pop_icon_index() const {
   GameSingleton const* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL_V(game_singleton, 0);

   const PopType::sprite_t sprite = game_singleton->get_definition_manager().get_pop_manager().get_administrative_sprite();
   ERR_FAIL_COND_V_MSG(sprite <= 0, 0, "Administrative sprite unset!");
   return sprite;
}

int32_t MenuSingleton::get_rgo_owner_pop_icon_index() const {
   GameSingleton const* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL_V(game_singleton, 0);

   const PopType::sprite_t sprite = game_singleton->get_definition_manager().get_economy_manager().get_production_type_manager().get_rgo_owner_sprite();
   ERR_FAIL_COND_V_MSG(sprite <= 0, 0, "RGO owner sprite unset!");
   return sprite;
}

/* TOPBAR */

Dictionary MenuSingleton::get_topbar_info() const {
   GameSingleton const* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL_V(game_singleton, {});

   CountryInstance const* country = game_singleton->get_viewed_country();
   if (country == nullptr) {
      return {};
   }

   Dictionary ret;

   // Country / Ranking
   static const StringName country_key = "country";
   static const StringName country_status_key = "country_status";
   static const StringName total_rank_key = "total_rank";

   ret[country_key] = Utilities::std_to_godot_string(country->get_identifier());
   ret[country_status_key] = static_cast<int32_t>(country->get_country_status());
   ret[total_rank_key] = static_cast<uint64_t>(country->get_total_rank());

   static const StringName prestige_key = "prestige";
   static const StringName prestige_rank_key = "prestige_rank";
   static const StringName prestige_tooltip_key = "prestige_tooltip";

   ret[prestige_key] = country->get_prestige().to_int32_t();
   ret[prestige_rank_key] = static_cast<uint64_t>(country->get_prestige_rank());
   ret[prestige_tooltip_key] = String {}; // TODO - list prestige sources (e.g. power status)

   static const StringName industrial_power_key = "industrial_power";
   static const StringName industrial_rank_key = "industrial_rank";
   static const StringName industrial_power_tooltip_key = "industrial_power_tooltip";

   ret[industrial_power_key] = country->get_industrial_power().to_int32_t();
   ret[industrial_rank_key] = static_cast<uint64_t>(country->get_industrial_rank());
   {
      String industrial_power_tooltip;

      // Pair: State name / Power
      std::vector<std::pair<String, fixed_point_t>> industrial_power_states;
      for (auto const& [state, power] : country->get_industrial_power_from_states()) {
         industrial_power_states.emplace_back(get_state_name(*state), power);
      }
      std::sort(
         industrial_power_states.begin(), industrial_power_states.end(),
         [](auto const& a, auto const& b) -> bool {
            // Sort by greatest power, then by state name alphabetically
            return a.second != b.second ? a.second > b.second : a.first < b.first;
         }
      );
      for (auto const& [state_name, power] : industrial_power_states) {
         industrial_power_tooltip += "\n" + state_name + ": " + GUILabel::get_colour_marker() + "Y"
            + GUINode::float_to_string_dp(power, 3) + GUILabel::get_colour_marker() + "!";
      }

      // Tuple: Country identifier / Country name / Power
      std::vector<std::tuple<String, String, fixed_point_t>> industrial_power_from_investments;
      for (auto const& [country, power] : country->get_industrial_power_from_investments()) {
         industrial_power_from_investments.emplace_back(
            Utilities::std_to_godot_string(country->get_identifier()), get_country_name(*country), power
         );
      }
      std::sort(
         industrial_power_from_investments.begin(), industrial_power_from_investments.end(),
         [](auto const& a, auto const& b) -> bool {
            // Sort by greatest power, then by country name alphabetically
            return std::get<2>(a) != std::get<2>(b) ? std::get<2>(a) > std::get<2>(b) : std::get<1>(a) < std::get<1>(b);
         }
      );
      for (auto const& [country_identifier, country_name, power] : industrial_power_from_investments) {
         industrial_power_tooltip += "\n" + GUILabel::get_flag_marker() + country_identifier + country_name + ": "
            + GUILabel::get_colour_marker() + "Y" + GUINode::float_to_string_dp(power, 3) + GUILabel::get_colour_marker()
            + "!";
      }

      ret[industrial_power_tooltip_key] = std::move(industrial_power_tooltip);
   }

   static const StringName military_power_key = "military_power";
   static const StringName military_rank_key = "military_rank";
   static const StringName military_power_tooltip_key = "military_power_tooltip";

   ret[military_power_key] = country->get_military_power().to_int32_t();
   ret[military_rank_key] = static_cast<uint64_t>(country->get_military_rank());
   {
      String military_power_tooltip;

      for (auto const& [source, power] : {
         std::pair
         { "MIL_FROM_TROOPS", country->get_military_power_from_land() },
         { "MIL_FROM_CAP_SHIPS", country->get_military_power_from_sea() },
         { "MIL_FROM_LEADERS", country->get_military_power_from_leaders() }
      }) {
         if (power != 0) {
            military_power_tooltip += "\n" + tr(source) + ": " + GUILabel::get_colour_marker() + "Y"
               + GUINode::float_to_string_dp(power, 3) + GUILabel::get_colour_marker() + "!";
         }
      }

      ret[military_power_tooltip_key] = std::move(military_power_tooltip);
   }

   static const StringName colonial_power_available_key = "colonial_power_available";
   static const StringName colonial_power_max_key = "colonial_power_max";
   static const StringName colonial_power_tooltip_key = "colonial_power_tooltip";
   // TODO - colonial power info
   ret[colonial_power_available_key] = 0;
   ret[colonial_power_max_key] = 0;
   ret[colonial_power_tooltip_key] =
      // TODO - remove these examples eventually
      // make_rules_tooltip(country->get_rule_set()) + get_tooltip_separator() +
      make_modifier_effects_tooltip(country->get_modifier_sum().get_value_sum());

   // Production

   // Budget

   // Technology

   // Politics

   // Population

   // Trade

   // Diplomacy

   // Military
   static const StringName regiment_count_key = "regiment_count";
   static const StringName max_supported_regiments_key = "max_supported_regiments";

   ret[regiment_count_key] = static_cast<uint64_t>(country->get_regiment_count());
   ret[max_supported_regiments_key] = static_cast<uint64_t>(country->get_max_supported_regiment_count());

   static const StringName mobilised_key = "mobilised";
   static const StringName mobilisation_regiments_key = "mobilisation_regiments";
   static const StringName mobilisation_impact_key = "mobilisation_impact";
   static const StringName war_policy_key = "war_policy";
   static const StringName mobilisation_max_regiments_key = "mobilisation_max_regiments";

   if (country->is_mobilised()) {
      ret[mobilised_key] = true;
   } else {
      ret[mobilised_key] = false;
      ret[mobilisation_regiments_key] = static_cast<uint64_t>(country->get_mobilisation_potential_regiment_count());
      ret[mobilisation_impact_key] = country->get_mobilisation_impact().to_float();
      ret[war_policy_key] = String {}; // TODO - get ruling party's war policy
      ret[mobilisation_max_regiments_key] = static_cast<uint64_t>(country->get_mobilisation_max_regiment_count());
   }

   return ret;
}

/* TIME/SPEED CONTROL PANEL */

void MenuSingleton::set_paused(bool paused) {
   GameSingleton* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL(game_singleton);
   InstanceManager* instance_manager = game_singleton->get_instance_manager();
   ERR_FAIL_NULL(instance_manager);

   instance_manager->get_simulation_clock().set_paused(paused);
}

void MenuSingleton::toggle_paused() {
   GameSingleton* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL(game_singleton);
   InstanceManager* instance_manager = game_singleton->get_instance_manager();
   ERR_FAIL_NULL(instance_manager);

   instance_manager->get_simulation_clock().toggle_paused();
}

bool MenuSingleton::is_paused() const {
   GameSingleton const* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL_V(game_singleton, true);
   InstanceManager const* instance_manager = game_singleton->get_instance_manager();
   ERR_FAIL_NULL_V(instance_manager, true);

   return instance_manager->get_simulation_clock().is_paused();
}

void MenuSingleton::increase_speed() {
   GameSingleton* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL(game_singleton);
   InstanceManager* instance_manager = game_singleton->get_instance_manager();
   ERR_FAIL_NULL(instance_manager);

   instance_manager->get_simulation_clock().increase_simulation_speed();
}

void MenuSingleton::decrease_speed() {
   GameSingleton* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL(game_singleton);
   InstanceManager* instance_manager = game_singleton->get_instance_manager();
   ERR_FAIL_NULL(instance_manager);

   instance_manager->get_simulation_clock().decrease_simulation_speed();
}

int32_t MenuSingleton::get_speed() const {
   GameSingleton const* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL_V(game_singleton, 0);
   InstanceManager const* instance_manager = game_singleton->get_instance_manager();
   ERR_FAIL_NULL_V(instance_manager, 0);

   return instance_manager->get_simulation_clock().get_simulation_speed();
}

bool MenuSingleton::can_increase_speed() const {
   GameSingleton const* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL_V(game_singleton, false);
   InstanceManager const* instance_manager = game_singleton->get_instance_manager();
   ERR_FAIL_NULL_V(instance_manager, false);

   return instance_manager->get_simulation_clock().can_increase_simulation_speed();
}

bool MenuSingleton::can_decrease_speed() const {
   GameSingleton const* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL_V(game_singleton, false);
   InstanceManager const* instance_manager = game_singleton->get_instance_manager();
   ERR_FAIL_NULL_V(instance_manager, false);

   return instance_manager->get_simulation_clock().can_decrease_simulation_speed();
}

String MenuSingleton::get_longform_date() const {
   GameSingleton const* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL_V(game_singleton, {});
   InstanceManager const* instance_manager = game_singleton->get_instance_manager();
   ERR_FAIL_NULL_V(instance_manager, {});

   return Utilities::date_to_formatted_string(instance_manager->get_today());
}

Error MenuSingleton::generate_search_cache() {
   GameSingleton const* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL_V(game_singleton, FAILED);
   InstanceManager const* instance_manager = game_singleton->get_instance_manager();
   ERR_FAIL_NULL_V(instance_manager, FAILED);

   search_panel.entry_cache.clear();

   std::vector<ProvinceInstance> const& provinces = instance_manager->get_map_instance().get_province_instances();
   std::vector<StateSet> const& state_sets = instance_manager->get_map_instance().get_state_manager().get_state_sets();
   std::vector<CountryInstance> const& countries = instance_manager->get_country_instance_manager().get_country_instances();

   // TODO - reserve actual state count rather than state set count (maybe use a vector of pointers to all states?)
   search_panel.entry_cache.reserve(provinces.size() + state_sets.size() + countries.size());

   for (ProvinceInstance const& province : provinces) {
      String identifier = Utilities::std_to_godot_string(province.get_identifier());
      String display_name = tr(GUINode::format_province_name(identifier));
      String search_name = display_name.to_lower();

      search_panel.entry_cache.push_back({
         &province, std::move(display_name), std::move(search_name), identifier.to_lower()
      });
   }

   for (StateSet const& state_set : state_sets) {
      for (State const& state : state_set.get_states()) {
         String display_name = get_state_name(state);
         String search_name = display_name.to_lower();

         search_panel.entry_cache.push_back({
            // TODO - include state identifier? (region and/or split?)
            &state, std::move(display_name), std::move(search_name), {}
         });
      }
   }

   for (CountryInstance const& country : countries) {
      // TODO - replace with a proper "exists" check
      if (country.get_capital() != nullptr) {
         String display_name = get_country_name(country);
         String search_name = display_name.to_lower();

         search_panel.entry_cache.push_back({
            &country, std::move(display_name), std::move(search_name),
            Utilities::std_to_godot_string(country.get_identifier()).to_lower()
         });
      }
   }

   std::sort(search_panel.entry_cache.begin(), search_panel.entry_cache.end(), [](auto const& a, auto const& b) -> bool {
      return a.search_name < b.search_name;
   });

   emit_signal(_signal_search_cache_changed());

   return OK;
}

void MenuSingleton::update_search_results(String const& text) {
   // Sanatise input
   const String search_text = text.strip_edges().to_lower();

   search_panel.result_indices.clear();

   if (!search_text.is_empty()) {
      // Search through cache
      for (size_t idx = 0; idx < search_panel.entry_cache.size(); ++idx) {
         search_panel_t::entry_t const& entry = search_panel.entry_cache[idx];

         if (entry.search_name.begins_with(search_text) || entry.identifier == search_text) {
            search_panel.result_indices.push_back(idx);
         }
      }
   }
}

PackedStringArray MenuSingleton::get_search_result_rows(int32_t start, int32_t count) const {
   if (search_panel.result_indices.empty()) {
      return {};
   }

   ERR_FAIL_INDEX_V_MSG(
      start, search_panel.result_indices.size(), {},
      vformat("Invalid start for search panel result rows: %d", start)
   );
   ERR_FAIL_COND_V_MSG(count <= 0, {}, vformat("Invalid count for search panel result rows: %d", count));

   if (start + count > search_panel.result_indices.size()) {
      UtilityFunctions::push_warning(
         "Requested search result rows beyond the end of the result indices (", start, " + ", count, " > ",
         static_cast<int64_t>(search_panel.result_indices.size()), "), limiting to ",
         static_cast<int64_t>(search_panel.result_indices.size() - start), " rows."
      );
      count = search_panel.result_indices.size() - start;
   }

   PackedStringArray results;
   results.resize(count);

   for (size_t idx = 0; idx < count; ++idx) {
      results[idx] = search_panel.entry_cache[search_panel.result_indices[start + idx]].display_name;
   }

   return results;
}

int32_t MenuSingleton::get_search_result_row_count() const {
   return search_panel.result_indices.size();
}

Vector2 MenuSingleton::get_search_result_position(int32_t result_index) const {
   ERR_FAIL_INDEX_V(result_index, search_panel.result_indices.size(), {});

   GameSingleton const* game_singleton = GameSingleton::get_singleton();
   ERR_FAIL_NULL_V(game_singleton, {});

   struct entry_visitor_t {
      fvec2_t operator()(ProvinceInstance const* province) {
         return province->get_province_definition().get_centre();
      }

      fvec2_t operator()(State const* state) {
         return (*this)(state->get_capital());
      }

      fvec2_t operator()(CountryInstance const* country) {
         return (*this)(country->get_capital());
      }
   } entry_visitor;

   return game_singleton->normalise_map_position(
      std::visit(entry_visitor, search_panel.entry_cache[search_panel.result_indices[result_index]].target)
   );
}