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#pragma once
#include <string>
namespace OpenVic2 {
using return_t = bool;
// This mirrors godot::Error, where `OK = 0` and `FAILED = 1`.
static const return_t SUCCESS = false, FAILURE = true;
struct HasIdentifier {
private:
std::string identifier;
protected:
HasIdentifier(std::string const& new_identifier);
public:
std::string const& get_identifier() const;
};
}
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