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#include "register_types.h"
#include <gdextension_interface.h>
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/defs.hpp>
#include <godot_cpp/godot.hpp>
#include <godot_cpp/classes/engine.hpp>
#include "TestSingleton.hpp"
using namespace godot;
using namespace OpenVic2;
static TestSingleton *_test_singleton;
void initialize_openvic2_types(ModuleInitializationLevel p_level)
{
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
ClassDB::register_class<TestSingleton>();
_test_singleton = memnew(TestSingleton);
Engine::get_singleton()->register_singleton("TestSingleton", TestSingleton::get_singleton());
}
void uninitialize_openvic2_types(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
Engine::get_singleton()->unregister_singleton("TestSingleton");
memdelete(_test_singleton);
}
extern "C"
{
// Initialization.
GDExtensionBool GDE_EXPORT openvic2_library_init(const GDExtensionInterface *p_interface, const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization)
{
GDExtensionBinding::InitObject init_obj(p_interface, p_library, r_initialization);
init_obj.register_initializer(initialize_openvic2_types);
init_obj.register_terminator(uninitialize_openvic2_types);
init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);
return init_obj.init();
}
}
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