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@tool
extends Container
const SEPARATION = 2
func _notification(what: int):
if what == NOTIFICATION_SORT_CHILDREN:
_sort_children2()
# TODO Function with ugly name to workaround a Godot 3.1 issue
# See https://github.com/godotengine/godot/pull/38396
func _sort_children2():
var max_x := size.x - SEPARATION
var pos := Vector2(SEPARATION, SEPARATION)
var line_height := 0
for i in get_child_count():
var child_node = get_child(i)
if not child_node is Control:
continue
var child := child_node as Control
var rect := child.get_rect()
if rect.size.y > line_height:
line_height = rect.size.y
if pos.x + rect.size.x > max_x:
pos.x = SEPARATION
pos.y += line_height + SEPARATION
line_height = rect.size.y
rect.position = pos
fit_child_in_rect(child, rect)
pos.x += rect.size.x + SEPARATION
custom_minimum_size.y = pos.y + line_height
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