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path: root/game/src/Game/Autoload/Argument/ArgumentParser.gd
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@tool
extends Node

const argument_setting_path := &"openvic/data/arguments"

@export var option_array : Array[ArgumentOption] = [
   ArgumentOption.new(
      "help",
      TYPE_BOOL,
      "Displays help and quits.",
      false
   ).add_alias(&"h")
]

const color_name_array : PackedStringArray =[
   "aliceblue", "antiquewhite", "aqua", "aquamarine",
   "azure", "beige", "bisque", "black", "blanchedalmond",
   "blue", "blueviolet", "brown", "burlywood", "cadetblue",
   "chartreuse", "chocolate", "coral", "cornflower", "cornsilk",
   "crimson", "cyan", "darkblue", "darkcyan", "darkgoldenrod",
   "darkgray", "darkgreen", "darkkhaki", "darkmagenta", "darkolivegreen",
   "darkorange", "darkorchid", "darkred", "darksalmon", "darkseagreen",
   "darkslateblue", "darkslategray", "darkturquoise", "darkviolet",
   "deeppink", "deepskyblue", "dimgray", "dodgerblue", "firebrick",
   "floralwhite", "forestgreen", "fuchsia", "gainsboro", "ghostwhite",
   "gold", "goldenrod", "gray", "green", "greenyellow", "honeydew",
   "hotpink", "indianred", "indigo", "ivory", "khaki", "lavender",
   "lavenderblush", "lawngreen", "lemonchiffon", "lightblue", "lightcoral",
   "lightcyan", "lightgoldenrod", "lightgray", "lightgreen", "lightpink",
   "lightsalmon", "lightseagreen", "lightskyblue", "lightslategray",
   "lightsteelblue", "lightyellow", "lime", "limegreen", "linen", "magenta",
   "maroon", "mediumaquamarine", "mediumblue", "mediumorchid",
   "mediumpurple", "mediumseagreen", "mediumslateblue", "mediumspringgreen",
   "mediumturquoise", "mediumvioletred", "midnightblue", "mintcream",
   "mistyrose", "moccasin", "navajowhite", "navyblue", "oldlace", "olive",
   "olivedrab", "orange", "orangered", "orchid", "palegoldenrod",
   "palegreen", "paleturquoise", "palevioletred", "papayawhip",
   "peachpuff", "peru", "pink", "plum", "powderblue", "purple",
   "rebeccapurple", "red", "rosybrown", "royalblue", "saddlebrown",
   "salmon", "sandybrown", "seagreen", "seashell", "sienna", "silver",
   "skyblue", "slateblue", "slategray", "snow", "springgreen", "steelblue",
   "tan", "teal", "thistle", "tomato", "transparent", "turquoise", "violet",
   "webgray", "webgreen", "webmaroon", "webpurple", "wheat", "white",
   "whitesmoke", "yellow", "yellowgreen"
]

func has_argument_support(arg_name : StringName, include_aliases : bool = false) -> bool:
   return option_array.any(
      func(opt : ArgumentOption) -> bool:
         if include_aliases and arg_name in opt.aliases:
            return true
         return opt.name == arg_name
   )

func get_argument(arg_name : StringName, default_val : Variant = null) -> Variant:
   if ProjectSettings.has_setting(argument_setting_path):
      var arg_setting : Variant = ProjectSettings.get_setting_with_override(argument_setting_path)
      if not arg_setting is Dictionary:
         push_error("Argument setting is not a dictionary.")
         return default_val
      return arg_setting.get(arg_name, default_val)
   else:
      return default_val

func set_argument(arg_name : StringName, value : Variant) -> void:
   if ProjectSettings.has_setting(argument_setting_path):
      var arg_setting : Variant = null
      arg_setting = ProjectSettings.get_setting_with_override(argument_setting_path)
      if not arg_setting is Dictionary:
         push_error("Argument setting is not a dictionary.")
         return
      arg_setting[arg_name] = value
      ProjectSettings.set_setting(argument_setting_path, arg_setting)
      return
   push_error("Argument setting has not been set yet.")

func _set_argument_setting() -> void:
   var argument_dictionary : Dictionary = {}
   if ProjectSettings.has_setting(argument_setting_path):
      argument_dictionary = ProjectSettings.get_setting_with_override(argument_setting_path)
   for option : ArgumentOption in option_array:
      argument_dictionary[option.name] = option.default_value

   _parse_argument_list(argument_dictionary, OS.get_cmdline_args())
   _parse_argument_list(argument_dictionary, OS.get_cmdline_user_args(), true)

   ProjectSettings.set_setting(argument_setting_path, argument_dictionary)

func _parse_value(arg_name : StringName, value_string : String, type : Variant.Type) -> Variant:
   match type:
      TYPE_NIL: return null
      TYPE_BOOL:
         value_string = value_string.to_lower()
         if value_string == "true" or value_string == "t" or value_string == "yes" or value_string == "y":
            return true
         if value_string == "false" or value_string == "f" or value_string == "no" or value_string == "n":
            return false
         push_error("'%s' must be a valid boolean, '%s' is an invalid value." % [arg_name, value_string])
         return null
      TYPE_INT:
         if value_string.is_valid_int():
            return value_string.to_int()
         push_error("'%s' must be a valid integer, '%s' is an invalid value." % [arg_name, value_string])
         return null
      TYPE_FLOAT:
         if value_string.is_valid_float():
            return value_string.to_float()
         push_error("'%s' must be a valid float, '%s' is an invalid value." % [arg_name, value_string])
         return null
      TYPE_STRING, TYPE_STRING_NAME, TYPE_PACKED_STRING_ARRAY:
         return value_string
      TYPE_COLOR:
         if Color.html_is_valid(value_string) or value_string.to_lower() in color_name_array:
            return Color.from_string(value_string, Color())
         push_error("'%s' must be an html Color or Color name, '%s' is an invalid value." % [arg_name, value_string])
         return null
      # Unsupported types
      TYPE_VECTOR2,  \
      TYPE_VECTOR2I, \
      TYPE_VECTOR3,  \
      TYPE_VECTOR3I, \
      TYPE_VECTOR4,  \
      TYPE_VECTOR4I, \
      TYPE_RECT2,    \
      TYPE_RECT2I:
         push_warning("Value type '%s' may not be supported." % type)
         var data_array := value_string.lstrip("(").rstrip(")").split(",", false)
         for index : int in data_array.size():
            data_array[index] = " " + data_array[index].strip_edges()
         match type:
            TYPE_VECTOR2:
               if data_array.size() != 2:
                  push_error("'%s' value must be a Vector2, '%s' is an invalid value." % [arg_name, value_string])
                  return null
               return str_to_var("Vector2(%s )" % ",".join(data_array))
            TYPE_VECTOR2I:
               if data_array.size() != 2:
                  push_error("'%s' value must be a Vector2i, '%s' is an invalid value." % [arg_name, value_string])
                  return null
               return str_to_var("Vector2i(%s )" % ",".join(data_array))
            TYPE_VECTOR3:
               if data_array.size() != 2:
                  push_error("'%s' value must be a Vector3, '%s' is an invalid value." % [arg_name, value_string])
                  return null
               return str_to_var("Vector3(%s )" % ",".join(data_array))
            TYPE_VECTOR3I:
               if data_array.size() != 2:
                  push_error("'%s' value must be a Vector3i, '%s' is an invalid value." % [arg_name, value_string])
                  return null
               return str_to_var("Vector3i(%s )" % ",".join(data_array))
            TYPE_VECTOR4:
               if data_array.size() != 2:
                  push_error("'%s' value must be a Vector4, '%s' is an invalid value." % [arg_name, value_string])
                  return null
               return str_to_var("Vector4(%s )" % ",".join(data_array))
            TYPE_VECTOR4I:
               if data_array.size() != 2:
                  push_error("'%s' value must be a Vector4i, '%s' is an invalid value." % [arg_name, value_string])
                  return null
               return str_to_var("Vector4i(%s )" % ",".join(data_array))
            TYPE_RECT2:
               if data_array.size() != 2:
                  push_error("'%s' value must be a Rect2, '%s' is an invalid value." % [arg_name, value_string])
                  return null
               return str_to_var("Rect2(%s )" % ",".join(data_array))
            TYPE_RECT2I:
               if data_array.size() != 2:
                  push_error("'%s' value must be a Rect2i, '%s' is an invalid value." % [arg_name, value_string])
                  return null
               return str_to_var("Rect2i(%s )" % ",".join(data_array))
      _:
         push_error("'%s' value of type '%s' requested but could not be parsed." % [arg_name, type])
         return null

   return null

# Missing types
# TYPE_TRANSFORM2D = 11
# TYPE_VECTOR4 = 12
# TYPE_VECTOR4I = 13
# TYPE_PLANE = 14
# TYPE_QUATERNION = 15
# TYPE_AABB = 16
# TYPE_BASIS = 17
# TYPE_TRANSFORM3D = 18
# TYPE_PROJECTION = 19
# TYPE_NODE_PATH = 22
# TYPE_RID = 23
# TYPE_OBJECT = 24
# TYPE_CALLABLE = 25
# TYPE_SIGNAL = 26
# TYPE_DICTIONARY = 27
# TYPE_ARRAY = 28
# TYPE_PACKED_BYTE_ARRAY = 29
# TYPE_PACKED_INT32_ARRAY = 30
# TYPE_PACKED_INT64_ARRAY = 31
# TYPE_PACKED_FLOAT32_ARRAY = 32
# TYPE_PACKED_FLOAT64_ARRAY = 33
# TYPE_PACKED_VECTOR2_ARRAY = 35
# TYPE_PACKED_VECTOR3_ARRAY = 36
# TYPE_PACKED_COLOR_ARRAY = 37

func _add_argument(dictionary : Dictionary, option : ArgumentOption, argument : Variant) -> void:
   if option.type == TYPE_PACKED_STRING_ARRAY:
      dictionary[option.name] += PackedStringArray([argument])
   else:
      dictionary[option.name] = argument


func _parse_argument_list(dictionary : Dictionary, arg_list : PackedStringArray, is_game_args : bool = false) -> Dictionary:
   var current_key : String = ""
   var current_option : ArgumentOption = null
   for arg : String in arg_list:
      if current_option != null:
         if not arg.begins_with("-"):
            var result : Variant = _parse_value(current_key, arg, current_option.type)
            if result != null:
               _add_argument(dictionary, current_option, result)
            current_option = null
            continue
         else:
            push_warning("Valid argument '%s' was not set as a value, skipping." % current_key)

      if arg.begins_with("-"):
         current_option = null
         arg = arg.substr(1)
         var key := &""
         var value := &""

         # Support for Unix shorthand of multiple boolean arguments
         # eg: "-abc" means a == true, b == true, c == true
         if arg.length() > 1 and arg[0] != "-" and arg[1] != "=":
            for c : String in arg:
               if not ((c >= "a" and c <= "z") or (c >= "A" and c <= "Z")):
                  push_warning("Parsing shorthand alias containing '%s', perhaps you meant '--%s'? Skipping argument." % [c, arg])
                  break
               var alias_found := false
               for o : ArgumentOption in option_array:
                  if o.aliases.any(func(v : StringName) -> bool: return c == v):
                     if o.type == TYPE_BOOL:
                        dictionary[o.name] = true
                     else:
                        push_warning("Shorthand alias '%s is not boolean, skipping." % c)
                        # TODO: Support POSIX 12.1 2.b?
                        # https://pubs.opengroup.org/onlinepubs/9699919799/basedefs/V1_chap12.html
                        break
                     alias_found = true
                     break
               if not alias_found:
                  push_warning("Shorthand alias '%s' not found, skipping." % c)
            continue

         # Support for = key/value split
         # eg: "-v=5" and "--value=5" means v == 5 and value == 5
         var first_equal := arg.find("=")
         if first_equal > -1:
            key = arg.substr(0, first_equal)
            value = arg.substr(first_equal + 1)
         else:
            key = arg

         # Removes - for full name arguments
         if key.length() > 2 and key.begins_with("-"):
            key = key.substr(1)

         for o : ArgumentOption in option_array:
            if key == o.name or o.aliases.any(func(v : StringName) -> bool: return key == v):
               current_option = o
               break

         if current_option == null:
            push_warning("Invalid argument '%s' found, skipping." % key)
            continue

         current_key = key
         if first_equal > -1:
            var arg_result : Variant = _parse_value(key, value, current_option.type)
            if arg_result != null:
               _add_argument(dictionary, current_option, arg_result)
               current_option = null
         elif current_option.type == TYPE_BOOL:
            dictionary[current_option.name] = true
         else:
            push_warning("Argument '%s' treated like a boolean but does not support a boolean value, skipping." % key)
      elif is_game_args:
         push_warning("Non-argument '%s' found, skipping." % arg)

   return dictionary

func _print_help() -> void:
   var project_name : StringName = ProjectSettings.get_setting_with_override(&"application/config/name")
   var project_version : String = _GIT_INFO_.tag
   var project_hash : String = _GIT_INFO_.short_hash
   var project_website : String = "https://openvic.com"
   var project_description : String = ProjectSettings.get_setting_with_override(&"application/config/description")
   print_rich(
"""
%s - %s - %s - %s
%s

%s

Options:
"""
      % [
         project_name,
         project_version,
         project_hash,
         project_website,
         project_description,
         "usage: %s [options]" % OS.get_executable_path().get_file()
      ]
   )
   for option : ArgumentOption in option_array:
      print_rich("  --%s%s%s" % [
         (option.name + (",-%s" % (",-".join(option.aliases)) if option.aliases.size() > 0 else "")).rpad(45),
         ("Type: %s - Default Value: %s" % [option.get_type_string(), option.default_value]).rpad(45),
         option.description
      ])

func _ready() -> void:
   if Engine.is_editor_hint(): return
   _set_argument_setting()
   GameDebug._singleton = GameDebug.new()