aboutsummaryrefslogtreecommitdiff
path: root/game/src/Game/Menu/OptionMenu/SettingNodes/SettingHSlider.gd
blob: a728ba0b49a90b3de4980e958640e8ed89789d89 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
extends HSlider
class_name SettingHSlider

@export
var section_name : String = "setting"

@export
var setting_name : String = "setting_hslider"

@export
var default_value : float = 0

func _ready() -> void:
   Events.Options.load_settings.connect(load_setting)
   Events.Options.save_settings.connect(save_setting)
   Events.Options.reset_settings.connect(reset_setting)

func load_setting(file : ConfigFile) -> void:
   if file == null: return
   var load_value : Variant = file.get_value(section_name, setting_name, default_value)
   match typeof(load_value):
      TYPE_FLOAT, TYPE_INT:
         if value == load_value: value_changed.emit(value)
         value = load_value
         return
      TYPE_STRING, TYPE_STRING_NAME:
         var load_string := load_value as String
         if load_string.is_valid_float():
            load_value = load_string.to_float()
            if value == load_value: value_changed.emit(value)
            value = load_value
            return
   push_error("Setting value '%s' invalid for setting [%s] \"%s\"" % [load_value, section_name, setting_name])
   value = default_value

func save_setting(file : ConfigFile) -> void:
   if file == null: return
   file.set_value(section_name, setting_name, value)

func reset_setting() -> void:
   value = default_value