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path: root/game/src/GameSession/Water/WaterPlaneNormal.tres
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[gd_resource type="NoiseTexture2D" load_steps=2 format=3 uid="uid://gq8n64t6y4go"]

[sub_resource type="FastNoiseLite" id="FastNoiseLite_0fbhj"]
noise_type = 3
seed = 2
frequency = 0.011
fractal_type = 2

[resource]
seamless = true
as_normal_map = true
bump_strength = 1.5
noise = SubResource("FastNoiseLite_0fbhj")