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path: root/src/main/java/ftbsc/bscv/modules/hud/Coordinates.java
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package ftbsc.bscv.modules.hud;

import com.google.auto.service.AutoService;
import ftbsc.bscv.api.ILoadable;
import ftbsc.bscv.modules.HudModule;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType;
import net.minecraftforge.event.TickEvent;
import net.minecraftforge.event.TickEvent.Phase;
import net.minecraftforge.eventbus.api.SubscribeEvent;

import static ftbsc.bscv.tools.Text.TextBuilder;

@AutoService(ILoadable.class)
public class Coordinates extends HudModule {

   private double posX = 0.;
   private double posY = 0.;
   private double posZ = 0.;

   private double otherX = 0.;
   private double otherZ = 0.;

   private String facing = "";

   @SubscribeEvent
   public void onTick(TickEvent.ClientTickEvent event) {
      if (event.phase == Phase.START) return;
      if (MC.player == null) return;

      this.posX = MC.player.getX();
      this.posY = MC.player.getY();
      this.posZ = MC.player.getZ();

      double factor = MC.level.dimensionType().coordinateScale();
      double otherFactor = factor == 1. ? 8. : 1.;
      this.otherX = this.posX * (factor / otherFactor);
      this.otherZ = this.posZ * (factor / otherFactor);

      switch (MC.player.getDirection()) {
         case DOWN:
            this.facing = "Down [-Y]";  break;
         case EAST:
            this.facing = "East [+X]";  break;
         case NORTH:
            this.facing = "North [-Z]"; break;
         case SOUTH:
            this.facing = "South [+Z]"; break;
         case UP:
            this.facing = "Up [+Y]";    break;
         case WEST:
            this.facing = "West [-X]";  break;
      }
   }

   @SubscribeEvent
   public void onRenderOverlay(RenderGameOverlayEvent event) {
      if (event.getType() != ElementType.TEXT) return;
      if (MC.player == null) return;
      if (this.shouldHide()) return;

      TextBuilder()
         .txt("[ X %.1f | %.1f Z ] (%.1f) Y", this.posX, this.posZ, this.posY)
         .anchor(this.anchor.get())
         .x(this.x.get())
         .y(this.y.get())
         .scale(this.scale.get())
         .render(event.getMatrixStack(), event.getWindow());
      TextBuilder()
         .txt("[ %.1f | %.1f ] - %s", this.otherX, this.otherZ, this.facing)
         .anchor(this.anchor.get())
         .x(this.x.get())
         .y(this.y.get() + MC.font.lineHeight + 1)
         .scale(this.scale.get())
         .render(event.getMatrixStack(), event.getWindow());
   }
}