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package ftbsc.bscv.modules.self;
import com.google.auto.service.AutoService;
import ftbsc.bscv.ICommons;
import ftbsc.bscv.api.ILoadable;
import ftbsc.bscv.modules.AbstractModule;
import ftbsc.bscv.system.PacketHandler.PacketEvent;
import ftbsc.bscv.tools.Setting;
import net.minecraft.network.play.server.SDisconnectPacket;
import net.minecraft.network.play.server.SUpdateHealthPacket;
import net.minecraft.util.text.StringTextComponent;
import net.minecraftforge.common.ForgeConfigSpec;
import net.minecraftforge.eventbus.api.SubscribeEvent;
@AutoService(ILoadable.class)
public class AutoDisconnect extends AbstractModule implements ICommons {
public final ForgeConfigSpec.ConfigValue<Double> threshold;
public AutoDisconnect() {
super();
this.threshold = Setting.Decimal.builder()
.fallback(10.)
.name("threshold")
.comment("hp below which connection should be closed")
.build(this);
}
@SubscribeEvent
public void onPacket(PacketEvent.Incoming event) {
if (event.packet instanceof SUpdateHealthPacket) {
SUpdateHealthPacket packet = (SUpdateHealthPacket) event.packet;
if (packet.getHealth() < this.threshold.get()) {
MC.player.connection.handleDisconnect( // this basically invokes disconnect() for us
new SDisconnectPacket(new StringTextComponent("HP fell below threshold"))
);
this.disable();
}
}
}
}
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