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path: root/src/openvic-simulation/map/TerrainType.cpp
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* feat: improved identifier registry macro zaaarf2023-12-10-3/+0
* Vec/set callbacks + crime file + prov building pos hop3112023-12-07-1/+1
* Crime+event modifier loading + misc UI backend hop3112023-12-02-1/+0
* chore: use PROPERTY and its variants when possible zaaarf2023-11-22-24/+1
* GUI and GFX file loading hop3112023-11-12-1/+3
* History loading changes + PROPERTY macro hop3112023-11-07-1/+1
* Clang-format formatting (with manual cleanup) hop3112023-10-29-11/+19
* Separated node->string and string->value parsing hop3112023-10-20-1/+1
* Further CLI and modifier reading work hop3112023-10-14-2/+6
* TGC compatibility fixes + other cleanup hop3112023-10-13-5/+2
* Lots of accumulated changes hop3112023-10-12-65/+40
* Data types, defaults, callback cleanup Hop3112023-09-29-2/+2
* Removed unnecessary `const std::string_view`s Hop3112023-09-28-4/+4
* Expect modifier value + keys function Hop3112023-09-26-28/+3
* Calculate terrain types from pixels Hop3112023-09-25-2/+24
* Adding terrain image/type loading Hop3112023-09-25-0/+190