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path: root/src/openvic-simulation/military/UnitType.cpp
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#include "UnitType.hpp"

#include "openvic-simulation/country/CountryInstance.hpp"
#include "openvic-simulation/map/TerrainType.hpp"

using namespace OpenVic;
using namespace OpenVic::NodeTools;

using enum UnitType::branch_t;
using enum UnitType::unit_category_t;

UnitType::UnitType(
   std::string_view new_identifier, branch_t new_branch, unit_type_args_t& unit_args
) : HasIdentifier { new_identifier },
   branch { new_branch },
   icon { unit_args.icon },
   sprite { unit_args.sprite },
   active { unit_args.active },
   unit_category { unit_args.unit_category },
   floating_flag { unit_args.floating_flag },
   priority { unit_args.priority },
   max_strength { unit_args.max_strength },
   default_organisation { unit_args.default_organisation },
   maximum_speed { unit_args.maximum_speed },
   weighted_value { unit_args.weighted_value },
   move_sound { unit_args.move_sound },
   select_sound { unit_args.select_sound },
   build_time { unit_args.build_time },
   build_cost { std::move(unit_args.build_cost) },
   supply_consumption { unit_args.supply_consumption },
   supply_cost { std::move(unit_args.supply_cost) },
   terrain_modifiers { std::move(unit_args.terrain_modifiers) } {}

bool UnitTypeBranched<LAND>::allowed_cultures_check_culture_in_country(
   allowed_cultures_t allowed_cultures, Culture const& culture, CountryInstance const& country
) {
   using enum allowed_cultures_t;

   switch (allowed_cultures) {
      case ALL_CULTURES:
         return true;
      case ACCEPTED_CULTURES:
         return country.is_primary_or_accepted_culture(culture);
      case PRIMARY_CULTURE:
         return country.is_primary_culture(culture);
      case NO_CULTURES:
         return false;
      default:
         Logger::error(
            "Unknown allowed cultures value ", static_cast<uint32_t>(allowed_cultures), " for culture ",
            culture.get_identifier(), " and country ", country.get_identifier()
         );
         return false;
   }
}

UnitTypeBranched<LAND>::UnitTypeBranched(
   std::string_view new_identifier, unit_type_args_t& unit_args, regiment_type_args_t const& regiment_type_args
) : UnitType { new_identifier, LAND, unit_args },
   allowed_cultures { regiment_type_args.allowed_cultures },
   sprite_override { regiment_type_args.sprite_override },
   sprite_mount { regiment_type_args.sprite_mount },
   sprite_mount_attach_node { regiment_type_args.sprite_mount_attach_node },
   reconnaissance { regiment_type_args.reconnaissance },
   attack { regiment_type_args.attack },
   defence { regiment_type_args.defence },
   discipline { regiment_type_args.discipline },
   support { regiment_type_args.support },
   maneuver { regiment_type_args.maneuver },
   siege { regiment_type_args.siege } {}

UnitTypeBranched<NAVAL>::UnitTypeBranched(
   std::string_view new_identifier, unit_type_args_t& unit_args, ship_type_args_t const& ship_type_args
) : UnitType { new_identifier, NAVAL, unit_args },
   naval_icon { ship_type_args.naval_icon },
   sail { ship_type_args.sail },
   transport { ship_type_args.transport },
   capital { ship_type_args.capital },
   colonial_points { ship_type_args.colonial_points },
   build_overseas { ship_type_args.build_overseas },
   min_port_level { ship_type_args.min_port_level },
   limit_per_port { ship_type_args.limit_per_port },
   supply_consumption_score { ship_type_args.supply_consumption_score },
   hull { ship_type_args.hull },
   gun_power { ship_type_args.gun_power },
   fire_range { ship_type_args.fire_range },
   evasion { ship_type_args.evasion },
   torpedo_attack { ship_type_args.torpedo_attack } {}

void UnitTypeManager::reserve_all_unit_types(size_t size) {
   reserve_more_unit_types(size);
   reserve_more_regiment_types(size);
   reserve_more_ship_types(size);
}

void UnitTypeManager::lock_all_unit_types() {
   unit_types.lock();
   regiment_types.lock();
   ship_types.lock();
}

static bool _check_shared_parameters(std::string_view identifier, UnitType::unit_type_args_t const& unit_args) {
   if (identifier.empty()) {
      Logger::error("Invalid unit identifier - empty!");
      return false;
   }

   if (unit_args.icon <= 0) {
      Logger::error("Invalid icon for unit ", identifier, " - ", unit_args.icon, " (must be positive)");
      return false;
   }

   if (unit_args.unit_category == INVALID_UNIT_CATEGORY) {
      Logger::error("Invalid unit type for unit ", identifier, "!");
      return false;
   }

   // TODO check that sprite, move_sound and select_sound exist

   return true;
}

bool UnitTypeManager::add_regiment_type(
   std::string_view identifier, UnitType::unit_type_args_t& unit_args, RegimentType::regiment_type_args_t const& regiment_type_args
) {
   if (!_check_shared_parameters(identifier, unit_args)) {
      return false;
   }

   // TODO check that sprite_override, sprite_mount, and sprite_mount_attach_node exist

   if (ship_types.has_identifier(identifier)) {
      Logger::error("Land unit ", identifier, " already exists as a naval unit!");
      return false;
   }

   bool ret = regiment_types.add_item({ identifier, unit_args, std::move(regiment_type_args) });
   if (ret) {
      ret &= unit_types.add_item(&regiment_types.get_items().back());
   }
   return ret;
}

bool UnitTypeManager::add_ship_type(
   std::string_view identifier, UnitType::unit_type_args_t& unit_args, ShipType::ship_type_args_t const& ship_type_args
) {
   if (!_check_shared_parameters(identifier, unit_args)) {
      return false;
   }

   if (ship_type_args.naval_icon <= 0) {
      Logger::error("Invalid naval icon identifier - ", ship_type_args.naval_icon, " (must be positive)");
      return false;
   }

   if (ship_type_args.supply_consumption_score <= 0) {
      Logger::warning("Supply consumption score for ", identifier, " is not positive!");
   }

   if (regiment_types.has_identifier(identifier)) {
      Logger::error("Naval unit ", identifier, " already exists as a land unit!");
      return false;
   }

   bool ret = ship_types.add_item({ identifier, unit_args, ship_type_args });
   if (ret) {
      ret &= unit_types.add_item(&ship_types.get_items().back());
   }
   return ret;
}

bool UnitTypeManager::load_unit_type_file(
   GoodDefinitionManager const& good_definition_manager, TerrainTypeManager const& terrain_type_manager,
   ModifierManager const& modifier_manager, ovdl::v2script::Parser const& parser
) {
   using namespace std::string_view_literals;
   auto type_symbol = parser.find_intern("type"sv);
   if (!type_symbol) {
      Logger::error("type could not be interned.");
   }

   return expect_dictionary([this, &good_definition_manager, &terrain_type_manager, &modifier_manager, &type_symbol](
      std::string_view key, ast::NodeCPtr value
   ) -> bool {

      UnitType::branch_t branch = INVALID_BRANCH;

      bool ret = expect_key(type_symbol, expect_branch_identifier(assign_variable_callback(branch)))(value);

      /* We shouldn't just check ret as it can be false even if branch was successfully parsed,
       * but more than one instance of the key was found. */
      if (branch != LAND && branch != NAVAL) {
         Logger::error("Failed to read branch for unit: ", key);
         return false;
      }

      UnitType::unit_type_args_t unit_args {};

      static const string_map_t<UnitType::unit_category_t> unit_type_map {
         { "infantry", INFANTRY },
         { "cavalry", CAVALRY },
         { "support", SUPPORT },
         { "special", SPECIAL },
         { "big_ship", BIG_SHIP },
         { "light_ship", LIGHT_SHIP },
         { "transport", TRANSPORT }
      };

      key_map_t key_map {};
      /* Shared dictionary entries */
      ret &= add_key_map_entries(key_map,
         "icon", ONE_EXACTLY, expect_uint(assign_variable_callback(unit_args.icon)),
         "type", ONE_EXACTLY, success_callback, /* Already loaded above using expect_key */
         "sprite", ONE_EXACTLY, expect_identifier(assign_variable_callback(unit_args.sprite)),
         "active", ZERO_OR_ONE, expect_bool(assign_variable_callback(unit_args.active)),
         "unit_type", ONE_EXACTLY,
            expect_identifier(expect_mapped_string(unit_type_map, assign_variable_callback(unit_args.unit_category))),
         "floating_flag", ONE_EXACTLY, expect_bool(assign_variable_callback(unit_args.floating_flag)),
         "priority", ONE_EXACTLY, expect_uint(assign_variable_callback(unit_args.priority)),
         "max_strength", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(unit_args.max_strength)),
         "default_organisation", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(unit_args.default_organisation)),
         "maximum_speed", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(unit_args.maximum_speed)),
         "weighted_value", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(unit_args.weighted_value)),
         "move_sound", ZERO_OR_ONE, expect_identifier(assign_variable_callback(unit_args.move_sound)),
         "select_sound", ZERO_OR_ONE, expect_identifier(assign_variable_callback(unit_args.select_sound)),
         "build_time", ONE_EXACTLY, expect_days(assign_variable_callback(unit_args.build_time)),
         "build_cost", ONE_EXACTLY,
            good_definition_manager.expect_good_definition_decimal_map(move_variable_callback(unit_args.build_cost)),
         "supply_consumption", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(unit_args.supply_consumption)),
         "supply_cost", ONE_EXACTLY,
            good_definition_manager.expect_good_definition_decimal_map(move_variable_callback(unit_args.supply_cost))
      );

      auto add_terrain_modifier = [&unit_args, &terrain_type_manager, &modifier_manager](
         std::string_view default_key, ast::NodeCPtr default_value
      ) -> bool {
         TerrainType const* terrain_type = terrain_type_manager.get_terrain_type_by_identifier(default_key);
         if (terrain_type != nullptr) {
            // TODO - restrict what modifier effects can be used here
            return modifier_manager.expect_modifier_value(
               map_callback(unit_args.terrain_modifiers, terrain_type)
            )(default_value);
         }
         return key_value_invalid_callback(default_key, default_value);
      };

      switch (branch) {
      case LAND: {
         RegimentType::regiment_type_args_t regiment_type_args {};
         bool is_restricted_to_primary_culture = false;
         bool is_restricted_to_accepted_cultures = false;

         ret &= add_key_map_entries(key_map,
            "primary_culture", ZERO_OR_ONE, expect_bool(assign_variable_callback(is_restricted_to_primary_culture)),
            "accepted_culture", ZERO_OR_ONE, expect_bool(assign_variable_callback(is_restricted_to_accepted_cultures)),
            "sprite_override", ZERO_OR_ONE, expect_identifier(assign_variable_callback(regiment_type_args.sprite_override)),
            "sprite_mount", ZERO_OR_ONE, expect_identifier(assign_variable_callback(regiment_type_args.sprite_mount)),
            "sprite_mount_attach_node", ZERO_OR_ONE,
               expect_identifier(assign_variable_callback(regiment_type_args.sprite_mount_attach_node)),
            "reconnaissance", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(regiment_type_args.reconnaissance)),
            "attack", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(regiment_type_args.attack)),
            "defence", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(regiment_type_args.defence)),
            "discipline", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(regiment_type_args.discipline)),
            "support", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(regiment_type_args.support)),
            "maneuver", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(regiment_type_args.maneuver)),
            "siege", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(regiment_type_args.siege))
         );

         if (is_restricted_to_accepted_cultures) {
            regiment_type_args.allowed_cultures = RegimentType::allowed_cultures_t::ACCEPTED_CULTURES;
         } else if (is_restricted_to_primary_culture) {
            regiment_type_args.allowed_cultures = RegimentType::allowed_cultures_t::PRIMARY_CULTURE;
         } else {
            regiment_type_args.allowed_cultures = RegimentType::allowed_cultures_t::ALL_CULTURES;
         }

         ret &= expect_dictionary_key_map_and_default(key_map, add_terrain_modifier)(value);

         ret &= add_regiment_type(key, unit_args, regiment_type_args);

         return ret;
      }
      case NAVAL: {
         ShipType::ship_type_args_t ship_type_args {};

         ret &= add_key_map_entries(key_map,
            "naval_icon", ONE_EXACTLY, expect_uint(assign_variable_callback(ship_type_args.naval_icon)),
            "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(ship_type_args.sail)),
            "transport", ZERO_OR_ONE, expect_bool(assign_variable_callback(ship_type_args.transport)),
            "capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(ship_type_args.capital)),
            "colonial_points", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(ship_type_args.colonial_points)),
            "can_build_overseas", ZERO_OR_ONE, expect_bool(assign_variable_callback(ship_type_args.build_overseas)),
            "min_port_level", ONE_EXACTLY, expect_uint(assign_variable_callback(ship_type_args.min_port_level)),
            "limit_per_port", ONE_EXACTLY, expect_int(assign_variable_callback(ship_type_args.limit_per_port)),
            "supply_consumption_score", ZERO_OR_ONE,
               expect_fixed_point(assign_variable_callback(ship_type_args.supply_consumption_score)),
            "hull", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(ship_type_args.hull)),
            "gun_power", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(ship_type_args.gun_power)),
            "fire_range", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(ship_type_args.fire_range)),
            "evasion", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(ship_type_args.evasion)),
            "torpedo_attack", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(ship_type_args.torpedo_attack))
         );

         ret &= expect_dictionary_key_map_and_default(key_map, add_terrain_modifier)(value);

         ret &= add_ship_type(key, unit_args, ship_type_args);

         return ret;
      }
      default:
         /* Unreachable - an earlier check terminates the function if branch isn't LAND or NAVAL. */
         Logger::error("Unknown branch for unit ", key, ": ", static_cast<int>(branch));
         return false;
      }
   })(parser.get_file_node());
}

bool UnitTypeManager::generate_modifiers(ModifierManager& modifier_manager) const {
   bool ret = true;

   const auto generate_stat_modifiers = [&modifier_manager, &ret](std::string_view identifier, UnitType::branch_t branch) -> void {
      const auto stat_modifier = [&modifier_manager, &ret, &identifier](
         std::string_view suffix, bool is_positive_good, ModifierEffect::format_t format
      ) -> void {
         ret &= modifier_manager.add_modifier_effect(
            ModifierManager::get_flat_identifier(identifier, suffix), is_positive_good, format
         );
      };

      using enum ModifierEffect::format_t;

      ret &= modifier_manager.register_complex_modifier(identifier);

      stat_modifier("attack", true, RAW_DECIMAL);
      stat_modifier("defence", true, RAW_DECIMAL);
      stat_modifier("default_organisation", true, RAW_DECIMAL);
      stat_modifier("maximum_speed", true, RAW_DECIMAL);
      stat_modifier("build_time", false, INT);
      stat_modifier("supply_consumption", false, PROPORTION_DECIMAL);

      switch (branch) {
      case LAND:
         stat_modifier("reconnaissance", true, RAW_DECIMAL);
         stat_modifier("discipline", true, PROPORTION_DECIMAL);
         stat_modifier("support", true, PROPORTION_DECIMAL);
         stat_modifier("maneuver", true, INT);
         stat_modifier("siege", true, RAW_DECIMAL);
         break;
      case NAVAL:
         stat_modifier("colonial_points", true, INT);
         stat_modifier("supply_consumption_score", false, INT);
         stat_modifier("hull", true, RAW_DECIMAL);
         stat_modifier("gun_power", true, RAW_DECIMAL);
         stat_modifier("fire_range", true, RAW_DECIMAL);
         stat_modifier("evasion", true, PROPORTION_DECIMAL);
         stat_modifier("torpedo_attack", true, RAW_DECIMAL);
         break;
      default:
         /* Unreachable - unit types are only added via add_regiment_type or add_ship_type which set branch to LAND or NAVAL. */
         Logger::error("Invalid branch for unit ", identifier, ": ", static_cast<int>(branch));
      }
   };

   generate_stat_modifiers("army_base", LAND);
   for (RegimentType const& regiment_type : get_regiment_types()) {
      generate_stat_modifiers(regiment_type.get_identifier(), LAND);
   }

   generate_stat_modifiers("navy_base", NAVAL);
   for (ShipType const& ship_type : get_ship_types()) {
      generate_stat_modifiers(ship_type.get_identifier(), NAVAL);
   }

   return ret;
}