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author | Hop311 <hop3114@gmail.com> | 2023-05-16 23:49:52 +0200 |
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committer | Hop311 <hop3114@gmail.com> | 2023-05-17 13:47:02 +0200 |
commit | 578eb8c332810656842f72e0bb94bb0d4dcb9f5e (patch) | |
tree | 64dd37032c36da8e48d5d519ac840e11cc64dc58 /docs/project-file-structure.md | |
parent | af6a96ed26bca3eaa28c6dca635918061fab7c80 (diff) |
Changed from OpenVic2 to OpenVic
Diffstat (limited to 'docs/project-file-structure.md')
-rw-r--r-- | docs/project-file-structure.md | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/docs/project-file-structure.md b/docs/project-file-structure.md index cf73b35..790ca76 100644 --- a/docs/project-file-structure.md +++ b/docs/project-file-structure.md @@ -34,10 +34,10 @@ All godot files are in the OpenVic/game directory * asset - static file generally used as is within the project - art, music etc. * data file - static file that holds data or information that needs to be processed to be used - economy good information, province names etc. -### OpenVic2 File Extensions +### OpenVic File Extensions -* ov2d - OpenVic data file -* ov2b - OpenVic binary file +* ovd - OpenVic data file +* ovb - OpenVic binary file ### When to use root/ @@ -180,9 +180,9 @@ root/common/technology/ root/common/pop/ ``` -Data files that are plain text should have the ov2d file extension. +Data files that are plain text should have the ovd file extension. ``` -root/common/pop/soldier.ov2d +root/common/pop/soldier.ovd ``` Data files that are complex data like a bitmap should make use of the standard file extension for that data @@ -192,7 +192,7 @@ root/common/map/provinces.bmp Data files can be further organized by subdirectory. ``` -root/common/economy/goods/Coal.ov2d +root/common/economy/goods/Coal.ovd ``` #### Naming Convention |