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#pragma once
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/image.hpp>
#include "openvic2/Map.hpp"
namespace OpenVic2 {
class MapSingleton : public godot::Object {
GDCLASS(MapSingleton, godot::Object)
static MapSingleton* singleton;
godot::Ref<godot::Image> province_shape_image;
Map map;
protected:
static void _bind_methods();
public:
static MapSingleton* get_singleton();
MapSingleton();
~MapSingleton();
godot::Error load_province_identifier_file(godot::String const& file_path);
godot::Error load_province_shape_file(godot::String const& file_path);
godot::Ref<godot::Image> get_province_shape_image() const;
};
}
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