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path: root/game/src/Game/GameSession/billboards.tres
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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://dyeip7yhqf1g7"]

[ext_resource type="Shader" path="res://src/Game/GameSession/billboard.gdshader" id="1_m1mbq"]

[resource]
render_priority = 0
shader = ExtResource("1_m1mbq")
shader_parameter/numframes = PackedInt32Array()
shader_parameter/billboards = Array[Texture2D]([])