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author zaaarf <zaaarf@proton.me>2023-08-22 12:31:51 +0200
committer zaaarf <zaaarf@proton.me>2023-08-22 12:32:07 +0200
commit2201a9fe81881c2e5e84ae938ec4783921bffbce (patch)
treead02e3e65e44fd473e7b7ae4eba3ebb7342f512f
parentcd39918dd3fa2befa8ffc20c9351c0a1ebb94155 (diff)
chore: readme update
-rw-r--r--README.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/README.md b/README.md
index 7d43910..a2b6b19 100644
--- a/README.md
+++ b/README.md
@@ -30,13 +30,13 @@ dependencies {
You are going to need an appropriate loader to use Lillero patches: **this is just a library and does nothing by itself**. You need to make it work by loading services implementing the `IInjector` interface, and by calling their `inject(ClassNode, MethodNode)` methods with the appropriate parameters.
-Finally, know that you can spare yourself some trouble, by using this [annotation processor](https://git.fantabos.co/lillero-processor/) to reduce boilerplate to a minimum.
+Finally, know that you can spare yourself some trouble, by using this [annotation processor](https://github.com/zaaarf/lillero-processor/) to reduce boilerplate to a minimum.
#### Tips specific to Minecraft patching
* You want to be using Notch (fully obfuscated) names whenever you are told to reference a class or method by name, since those are the ones that exist at runtime.
- Use MCP (AKA unobfuscated) names if you are running from ForgeGradle's runClient task.
- If you are using our loader (see below), use Searge (obfuscated but unique) names in every place you are told to use a name - ModLauncher will do the rest.
-* Use our [loader](https://git.fantabos.co/lillero-loader/) that hooks into Forge's ModLauncher if you're writing a Forge mod.
+* Use our [loader](https://github.com/zaaarf/lillero-loader/) that hooks into Forge's ModLauncher if you're writing a Forge mod.
* Make sure to dunk on all the naysayers who tried to force you to use Mixin!
#### Example Minecraft patch